An easy-to-follow primer on the fundamentals of digital game design
The quickly evolving mobile market is spurring digital game creation into the stratosphere, with revenue from games exceeding that of the film industry. With this guide to the basics, you'll get in on the game of digital game design while you learn the skills required for storyboarding, character creation, environment creation, level design, programming, and testing.
With Game Design Essentials, you'll benefit from a general-but-thorough overview of the core art and technology fundamentals of digital game design for the 21st century.
"synopsis" may belong to another edition of this title.
Briar Lee Mitchell is a partner in the gaming company Star Mountain Studios, as well as a creator of the successful adventure game Apparitions, made with SyFy's ghost hunters, Jason Hawes and Grant Wilson. She was previously a lead artist at Universal Studios Games Division, overseeing the art for K-6 edutainment computer games. Her career began in the 1980s with Lucasfilm and the Smithsonian on their first interactive laserdisc, The Life and Times of Albert Einstein. Mitchell has a master's degree in medical and biological illustration from the University of California, San Francisco, and she has worked for Johns Hopkins, Harvard, and Yale medical institutions producing medical/forensic illustrations and animations. She has also taught courses in visual effects, animation, and game art design at the college level.
Learn Game Design Quickly and Easily
This full-color guide gives newcomers a solid foundation in the fundamentals of digital game design. From key design concepts to setting up gameplay navigation to understanding production pipelines, this is the perfect primer, with coverage that includes designing for consoles, PCs, TVs, smartphones, and tablets. If you're an aspiring game artist, here's your chance to learn the art, the technology, and the techniques you need to succeed in this exciting field.
Learn these game design essentials—and more:
Game types, from action to educational to role-playing
Core components—story, characters, props, animation
How the playback system affects the visual design
Animation, texture, lighting, sound, and 3D modeling
The game design production pipeline, start to finish
Modes, menus, adjusting gameplay, and other navigation basics
Building levels, interfaces, and a Game Design Document (GDD)
Life in the studio—interviews with industry pros
Learn about the art of creating game backgrounds to convey grandeur or complexity
Good audio and sound effects are an integral part of game creation
This striking Essentials book features:
Chapter-opening learning objectives
Step-by-step tutorials
Four-color screenshots and illustrations
Essentials and Beyond—summaries and additional suggested exercises
Downloadable support files
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