Step into a world where survival is not guaranteed-and victory must be earned. Ironbound Realms is a grounded tabletop roleplaying game built on consequence, strategy, and player choice. Designed for small groups and fast, dangerous play, this system replaces heroic certainty with meaningful risk and tactical decision-making. Combat is swift and unforgiving. Resources are limited. Every action has a cost. There are no fixed classes. No predetermined paths. Your character is defined by what they do-and whether they survive long enough to grow. Inside this core rulebook, you'll find: A streamlined, deterministic system with optional risk mechanics Action Point (AP) gameplay that drives tension and decision-making Classless character creation focused on flexibility and growth Tactical combat where positioning, timing, and resource management matter Survival systems that make preparation essential-not optional Social mechanics driven by morale, loyalty, and reputation A grounded, low-magic world shaped by political tension and uncertainty A complete starting adventure: The Greyford Incident Set in the harsh frontier of the Iron Marches, where three powers struggle for control and the wilderness remains largely untamed, Ironbound Realms challenges players to think carefully, act decisively, and accept the consequences of their choices. This is not a game about becoming a hero. This is a game about staying alive. Survival is earned.
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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. Step into a world where survival is not guaranteed-and victory must be earned. Ironbound Realms is a grounded tabletop roleplaying game built on consequence, strategy, and player choice. Designed for small groups and fast, dangerous play, this system replaces heroic certainty with meaningful risk and tactical decision-making. Combat is swift and unforgiving. Resources are limited. Every action has a cost. There are no fixed classes. No predetermined paths. Your character is defined by what they do-and whether they survive long enough to grow. Inside this core rulebook, you'll find: A streamlined, deterministic system with optional risk mechanics Action Point (AP) gameplay that drives tension and decision-making Classless character creation focused on flexibility and growth Tactical combat where positioning, timing, and resource management matter Survival systems that make preparation essential-not optional Social mechanics driven by morale, loyalty, and reputation A grounded, low-magic world shaped by political tension and uncertainty A complete starting adventure: The Greyford Incident Set in the harsh frontier of the Iron Marches, where three powers struggle for control and the wilderness remains largely untamed, Ironbound Realms challenges players to think carefully, act decisively, and accept the consequences of their choices. This is not a game about becoming a hero. This is a game about staying alive. Survival is earned. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781105362651
Seller: California Books, Miami, FL, U.S.A.
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Seller: PBShop.store US, Wood Dale, IL, U.S.A.
PAP. Condition: New. New Book. Shipped from UK. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781105362651
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Delivered from our UK warehouse in 4 to 14 business days. THIS BOOK IS PRINTED ON DEMAND. Established seller since 2000. Seller Inventory # L0-9781105362651
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Seller: THE SAINT BOOKSTORE, Southport, United Kingdom
Condition: New. This item is printed on demand. New copy - Usually dispatched within 5-9 working days. Seller Inventory # C9781105362651
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Seller: AussieBookSeller, Truganina, VIC, Australia
Paperback. Condition: new. Paperback. Step into a world where survival is not guaranteed-and victory must be earned. Ironbound Realms is a grounded tabletop roleplaying game built on consequence, strategy, and player choice. Designed for small groups and fast, dangerous play, this system replaces heroic certainty with meaningful risk and tactical decision-making. Combat is swift and unforgiving. Resources are limited. Every action has a cost. There are no fixed classes. No predetermined paths. Your character is defined by what they do-and whether they survive long enough to grow. Inside this core rulebook, you'll find: A streamlined, deterministic system with optional risk mechanics Action Point (AP) gameplay that drives tension and decision-making Classless character creation focused on flexibility and growth Tactical combat where positioning, timing, and resource management matter Survival systems that make preparation essential-not optional Social mechanics driven by morale, loyalty, and reputation A grounded, low-magic world shaped by political tension and uncertainty A complete starting adventure: The Greyford Incident Set in the harsh frontier of the Iron Marches, where three powers struggle for control and the wilderness remains largely untamed, Ironbound Realms challenges players to think carefully, act decisively, and accept the consequences of their choices. This is not a game about becoming a hero. This is a game about staying alive. Survival is earned. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9781105362651
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. Step into a world where survival is not guaranteed-and victory must be earned. Ironbound Realms is a grounded tabletop roleplaying game built on consequence, strategy, and player choice. Designed for small groups and fast, dangerous play, this system replaces heroic certainty with meaningful risk and tactical decision-making. Combat is swift and unforgiving. Resources are limited. Every action has a cost. There are no fixed classes. No predetermined paths. Your character is defined by what they do-and whether they survive long enough to grow. Inside this core rulebook, you'll find: A streamlined, deterministic system with optional risk mechanics Action Point (AP) gameplay that drives tension and decision-making Classless character creation focused on flexibility and growth Tactical combat where positioning, timing, and resource management matter Survival systems that make preparation essential-not optional Social mechanics driven by morale, loyalty, and reputation A grounded, low-magic world shaped by political tension and uncertainty A complete starting adventure: The Greyford Incident Set in the harsh frontier of the Iron Marches, where three powers struggle for control and the wilderness remains largely untamed, Ironbound Realms challenges players to think carefully, act decisively, and accept the consequences of their choices. This is not a game about becoming a hero. This is a game about staying alive. Survival is earned. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9781105362651
Quantity: 1 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Step into a world where survival is not guaranteed-and victory must be earned.Ironbound Realms is a grounded tabletop roleplaying game built on consequence, strategy, and player choice. Designed for small groups and fast, dangerous play, this system replaces heroic certainty with meaningful risk and tactical decision-making.Combat is swift and unforgiving. Resources are limited. Every action has a cost.There are no fixed classes. No predetermined paths. Your character is defined by what they do-and whether they survive long enough to grow.Inside this core rulebook, you'll find:A streamlined, deterministic system with optional risk mechanicsAction Point (AP) gameplay that drives tension and decision-makingClassless character creation focused on flexibility and growthTactical combat where positioning, timing, and resource management matterSurvival systems that make preparation essential-not optionalSocial mechanics driven by morale, loyalty, and reputationA grounded, low-magic world shaped by political tension and uncertaintyA complete starting adventure: The Greyford IncidentSet in the harsh frontier of the Iron Marches, where three powers struggle for control and the wilderness remains largely untamed, Ironbound Realms challenges players to think carefully, act decisively, and accept the consequences of their choices.This is not a game about becoming a hero.This is a game about staying alive.Survival is earned. Seller Inventory # 9781105362651
Seller: preigu, Osnabrück, Germany
Taschenbuch. Condition: Neu. Ironbound Realms | Core Rule Book Edition 1 | Christopher Janecki | Taschenbuch | Englisch | 2026 | [.] | EAN 9781105362651 | Verantwortliche Person für die EU: Libri GmbH, Europaallee 1, 36244 Bad Hersfeld, gpsr[at]libri[dot]de | Anbieter: preigu Print on Demand. Seller Inventory # 136307063