There are more applications running in the cloud than there are ones that run well there. If you're considering taking advantage of cloud technology for your company's projects, this practical guide is an ideal way to understand the best practices that will help you architect applications that work well in the cloud, no matter which vendors, products, or languages you use.
Architects and lead developers will learn how cloud applications should be designed, how they fit into a larger architectural picture, and how to make them operate efficiently. Authors Kyle Brown, Bobby Woolf, and Joseph Yoder take you through the process step-by-step.
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Kyle Brown is an IBM Fellow and the CTO of Modernization for IBM Global Markets. He has been programming professionally since he was sixteen and has been focusing on design and implementation of large-scale Enterprise systems for over thirty years. Kyle speaks at IBM and Industry conferences, has written for multiple publications, hosts web chats, and records YouTube Videos for IBM. He has also written ten books, including The Cloud Adoption Playbook. Bobby Woolf works with IBM clients and partners to help them develop enterprise applications deployed on cloud incorporating the latest best practices and technologies. Bobby has published numerous technical articles, presented at conferences, and has been writing patterns since the first Pattern Languages of Programming (PLoP) conference in 1994. He is an Open Group certified Distinguished Technical Specialist and a co-author of a few books including Enterprise Integration Patterns published by Addison-Wesley. Joseph (Joe) Yoder (agilist, computer scientist, speaker, and pattern author) is the founder and principal of The Refactory (www.refactory.com), a company focused on software architecture, design, implementation, consulting, and mentoring on all facets of software development. Joe is also the president of The Hillside Group, a non-profit dedicated to improving the quality of life of everyone who uses, builds, and encounters software systems. Joe is well-known as an author of the Big Ball of Mud pattern, illuminating fallacies in software architecture. Joe is a co-author of "A Scrum Book: The Spirit of the Game'' which includes 96 patterns for getting the most out of Scrum. Joe teaches and mentors developers on agile and lean practices, architecture, cloud, flexible systems, clean design, patterns, refactoring, and testing. Joe has presented many tutorials and talks, arranged workshops, given keynotes, and helped organize leading international agile and technical conferences.
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