This series is the definitive reference series for collision detection algorithms. This volume will cover the required mathematics, collision areas, static collision, continuous collisions (semi-dynamic and dynamic collisions) between an OOBB and a circle. Each algorithm is complete with a clear diagram illustrating the collision, a descriptive list of steps that define the algorithm, and a Java implementation. This book is a must for anyone wanting to understand the details of collision detection.The information in this volume will allow the reader to build efficient collision detection algorithms for game or simulation programs.
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Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 258 pages. 9.00x6.00x0.59 inches. In Stock. Seller Inventory # zk1075455375
Quantity: 1 available