The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.
This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.
This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production.
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Rob Bridgett is a British-Canadian Audio Director who has worked in video game audio development since 2000 (Vivendi Universal, Activision, Square Enix, PlayStation). Rob is the author of seven books about game audio development, including Leading with Sound (2021), Working with Sound (2023), and Sound Principles (2024).
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Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production. The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands. This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781041258919
Seller: moluna, Greven, Germany
Condition: New. Rob Bridgett is a British-Canadian Audio Director who has worked in video game audio development since 2000 (Vivendi Universal, Activision, Square Enix, PlayStation). Rob is the author of seven books about game audio development, including Lead. Seller Inventory # 3430957972
Quantity: Over 20 available
Seller: CitiRetail, Stevenage, United Kingdom
Paperback. Condition: new. Paperback. The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production. The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands. This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9781041258919
Quantity: 1 available
Seller: AHA-BUCH GmbH, Einbeck, Germany
Taschenbuch. Condition: Neu. Neuware - The Game Audio Director's Guide explores the Audio Director's role in video game production, showing how responsibilities change across different project phases and production demands.This book gives aspiring and current Audio Directors practical frameworks, roadmaps, and models to tackle the challenges of game audio leadership. You'll learn how to transition between projects, manage teams, balance creative and technical work, and understand how audio direction evolves throughout a game's development. Using industry examples and real-world insights, this book helps you move from hands-on sound work to strategic leadership, so you can shape the overall audio vision while adapting to each production phase.This book is essential for audio professionals moving into or already working as Audio Directors in the video game industry. It's also valuable for game audio designers wanting to understand leadership; students studying game audio or sound design; and educators teaching game development, interactive media, or audio production. Seller Inventory # 9781041258919