Making a great board game and pitching it to publishers are two completely different things.
If you’ve got a game that you want to share with the world but don’t know what to do next, this book will help you navigate through exactly what steps to take.
You’ll discover:
You’ll learn from Joe’s experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers.
"synopsis" may belong to another edition of this title.
Joe Slack is a healthcare data guru turned full-time board game designer and game design instructor. He has now combined his passions for board game design and helping others into one. That means he works with other board game designers to help them get unstuck and create amazing games they can’t wait to share with the world.
Joe is the #1 best-selling author of The Board Game Designer’s Guide and 2 other books on game design. Joe has 4 games published (Zoo Year’s Eve, Kingdom's Candy: Monsters, Four Word Thinking, and King of Indecision) and another game he is self-publishing (Relics of Rajavihara).
Joe has also taught game design and development at Wilfrid Laurier University (near Toronto, Canada), and currently runs two online game design courses (the Board Game Design Course and the Creation to Publication Program) that he developed himself, along with a membership site for game designers.
Go to www.boardgamedesigncourse.com to check out his blog, resources, books, and courses for game designers. You can also see what games he’s currently working on at www.crazylikeabox.com.
Making a great board game and pitching it to publishers are 2 completely different things. If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take.
"About this title" may belong to another edition of this title.
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Paperback. Condition: New. Making a great board game and pitching it to publishers are two completely different things.If you've got a game that you want to share with the world but don't know what to do next, this book will help you navigate through exactly what steps to take.You'll discover: How to find the right publisher Exactly what publishers are looking for How to create a sell sheet that will actually sell your game How to negotiate the best deal and get paid more for your game What to look out for in contracts to make sure you don't get exploitedYou'll learn from Joe's experiences as a full-time board game designer and instructor, along with tips and stories from a dozen other published designers, plus the exact things that publishers want. Direct from 16 established publishers. Seller Inventory # LU-9781032369884
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