Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, they’ll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects ・ as you’ll see all over YouTube and other video platforms.
This book teaches you exactly how to become a Master Animator--whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. It’s a complete course, being a collection of 48 masterclasses gleaned from the author’s 50 years of experience of top-level animating, teaching, and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move well as well as how to create films once you know how to do so.
A book for everyone:
For home-based, self-study students
: It is a perfect manual to take you from raw beginner to proven animated filmmaker.
For full-time students
: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology.
For current animation professionals
: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level.
For current animation educators and instructors
: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow.
"synopsis" may belong to another edition of this title.
Tony White, renowned animator, director, professor, lecturer, and author, has been in the animation industry for over 50 years, and currently teaches 2D animation through his own "live & online" school, "2D ACADEMY". White began his career working with legendary industry professionals like award-winning illustrator Ralph Steadman, animation gurus Ken Harris, Art Babbit (original lead animator on Pinocchio, Fantasia, and others at Disney). He also personally assisted, then directed/animated for Richard Williams (3-time Oscar winner and author of The Animator's Survival Kit). In addition to teaching and supporting traditional and digital 2D animation in any way he can, White founded and hosts the "DRAWTASTIC Animation Festival", through which he seeks to celebrate and honor the amazing young animation talents that are emerging from around the world. White also runs the "2D ANIMAKERS" network, and is currently working on his first-ever graphic novel, "MADA and the Magic Tree", which is based on an animated movie story he hopes one day to make."
Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies.
"About this title" may belong to another edition of this title.
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Hardcover. Condition: new. Hardcover. Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, theyll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects as youll see all over YouTube and other video platforms.This book teaches you exactly how to become a Master Animator--whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. Its a complete course, being a collection of 48 masterclasses gleaned from the authors 50 years of experience of top-level animating, teaching, and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move well as well as how to create films once you know how to do so.A book for everyone:For home-based, self-study students: It is a perfect manual to take you from raw beginner to proven animated filmmaker.For full-time students: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology.For current animation professionals: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level.For current animation educators and instructors: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow. Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781032348841
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: CitiRetail, Stevenage, United Kingdom
Hardcover. Condition: new. Hardcover. Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, theyll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects as youll see all over YouTube and other video platforms.This book teaches you exactly how to become a Master Animator--whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. Its a complete course, being a collection of 48 masterclasses gleaned from the authors 50 years of experience of top-level animating, teaching, and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move well as well as how to create films once you know how to do so.A book for everyone:For home-based, self-study students: It is a perfect manual to take you from raw beginner to proven animated filmmaker.For full-time students: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology.For current animation professionals: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level.For current animation educators and instructors: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow. Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies. This item is printed on demand. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9781032348841
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Seller: moluna, Greven, Germany
Condition: New. Dieser Artikel ist ein Print on Demand Artikel und wird nach Ihrer Bestellung fuer Sie gedruckt. Tony White, renowned animator, director, professor, lecturer, and author, has been in the animation industry for over 50 years, and currently teaches 2D animation through his own live & online school, 2D ACADEMY . White beg. Seller Inventory # 639191735
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Hardcover. Condition: New. Brand new book, sourced directly from publisher. Dispatch time is 7-8 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Seller Inventory # 6666-TNFPD-9781032348841
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Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 44615139-n
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 44615139
Seller: GreatBookPricesUK, Woodford Green, United Kingdom
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Seller: AussieBookSeller, Truganina, VIC, Australia
Hardcover. Condition: new. Hardcover. Today, it is commonly believed that if you learn software, you can become an animator. Yet nothing could be further from the truth. Master animators are trained and not born. Software, as is the humble pencil, is merely yet another tool through which an animator can apply their knowledge. However, neither software nor pencils give you that knowledge, nor do they do the work for you. If you place a fully trained master animator on a computer, or give them a pencil, theyll astound you with their mastery. However, if you put a nontrained animator on a computer, all you will have is a technician creating moving objects as youll see all over YouTube and other video platforms.This book teaches you exactly how to become a Master Animator--whether you ultimately plan to use pencils, computers, drawing tablets or rigged characters. Its a complete course, being a collection of 48 masterclasses gleaned from the authors 50 years of experience of top-level animating, teaching, and filmmaking. It will also train you in the value and application of observational gesture drawing. This book of masterclasses by a master of the art, Tony White, is entirely designed to be THE definitive reference book for students learning how to make things move well as well as how to create films once you know how to do so.A book for everyone:For home-based, self-study students: It is a perfect manual to take you from raw beginner to proven animated filmmaker.For full-time students: It is an ideal companion to supplement your full-time educational studies, which, no doubt, is overly based on software technology.For current animation professionals: It is a comprehensive archive of animation tips and techniques that will enable you to take your work to the next level.For current animation educators and instructors: It is a book that can be the ultimate curriculum and study program, enabling your own students to become the master animators of today and tomorrow. Award-winning animator Tony White brings you the ultimate book for digital animation. Here you will find the classic knowledge of many legendary techniques revealed, paired with information relevant to today's capable, state-of-the-art technologies. This item is printed on demand. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9781032348841
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