This Element explores online harms experienced by children in the metaverse and considers the implications through a criminological lens. Drawing on research from the VIRRAC project, funded by REPHRAIN, it includes insights from industry experts, practitioners, and young people. The Element examines how criminological theories help us understand children's experiences online, while highlighting gaps in knowledge, resources, and training among professionals responsible for safeguarding against online harms, particularly child sexual exploitation and abuse in metaverse spaces. It explores complexities faced by those trying to detect, prevent, and respond to online harms in immersive environments, revealing the challenges of professional practice in this field. By amplifying children's voices, the Element offers critical findings on their needs for support and safety. Combining research and practical perspectives, it informs future policy and interventions to better protect vulnerable children in virtual reality platforms. This title is also available as Open Access on Cambridge Core.
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Paperback or Softback. Condition: New. Virtual Reality Risks for Children in the Metaverse. Book. Seller Inventory # BBS-9781009620130
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Paperback. Condition: New. This Element explores online harms experienced by children in the metaverse and considers the implications through a criminological lens. Drawing on research from the VIRRAC project, funded by REPHRAIN, it includes insights from industry experts, practitioners, and young people. The Element examines how criminological theories help us understand children's experiences online, while highlighting gaps in knowledge, resources, and training among professionals responsible for safeguarding against online harms, particularly child sexual exploitation and abuse in metaverse spaces. It explores complexities faced by those trying to detect, prevent, and respond to online harms in immersive environments, revealing the challenges of professional practice in this field. By amplifying children's voices, the Element offers critical findings on their needs for support and safety. Combining research and practical perspectives, it informs future policy and interventions to better protect vulnerable children in virtual reality platforms. This title is also available as Open Access on Cambridge Core. Seller Inventory # LU-9781009620130
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Paperback. Condition: new. Paperback. This Element explores online harms experienced by children in the metaverse and considers the implications through a criminological lens. Drawing on research from the VIRRAC project, funded by REPHRAIN, it includes insights from industry experts, practitioners, and young people. The Element examines how criminological theories help us understand children's experiences online, while highlighting gaps in knowledge, resources, and training among professionals responsible for safeguarding against online harms, particularly child sexual exploitation and abuse in metaverse spaces. It explores complexities faced by those trying to detect, prevent, and respond to online harms in immersive environments, revealing the challenges of professional practice in this field. By amplifying children's voices, the Element offers critical findings on their needs for support and safety. Combining research and practical perspectives, it informs future policy and interventions to better protect vulnerable children in virtual reality platforms. This title is also available as Open Access on Cambridge Core. This Element examines children's online harms in the metaverse through a criminological lens. It highlights risks like child sexual exploitation, gaps in professional training, and the challenges of safeguarding, while amplifying children's voices to inform future policy and protection. This title is also available as Open Access on Cambridge Core. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9781009620130
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