Originally developed by Claude Shannon in the 1940s, the theory of information laid the foundations for the digital revolution, and is now an essential tool in deep space communication, genetics, linguistics, data compression, and brain sciences. In this richly illustrated book, accessible examples are used to show how information theory can be understood in terms of everyday games like '20 Questions', and the simple MatLab programs provided give hands-on experience of information theory in action. Written in a tutorial style, with a comprehensive glossary, this text represents an ideal primer for novices who wish to become familiar with the basic principles of information theory.
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"This is a really great book. Stone has managed to distil all of the key ideas in information theory into a coherent story. Every idea and equation that underpins recent advances in technology and the life sciences can be found in this informative little book."
Professor Karl Friston, Fellow of the Royal Society.
Scientific Director of the Wellcome Trust Centre for Neuroimaging, Institute of Neurology, University College London.
"Its tutorial approach develops a deep intuitive understanding using the minimum number of elementary equations. Thus, this superb introduction not only enables scientists of all persuasions to appreciate the relevance of information theory, it also equips them to start using it."
Simon Laughlin,
Professor of Neurobiology,
Fellow of the Royal Society,
Department of Zoology,
University of Cambridge, England.
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