This work presents the fundamental concepts of computer graphics in a clear, straightforward way, assuming no prior knowledge of the subject. Directed at the reader who has a good knowledge of programming and mathematics, it should be useful for computer science or engineering students embarking on a study of computer graphics. The first chapter introduces the principles of graphics hardware with an emphasis on raster-scan devices. The reader is then guided through two-dimensional and three-dimensional programming techniques. Later chapters deal with interactivity, use of colour, animation and the representation of the real world, finishing off with a description of the common graphics packages available. At every stage the fundamental theory is thoroughly covered, with examples given in Pascal.
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