Material from the June 1996 conference presents research in new application domains of computer animation, such as animation on the Web, adding computer animation specifications to standards like VRML, methods for real-time animation, and methods for producing high quality films. Contains sections on animation in virtual worlds and virtual reality, physics-based animation, autonomous virtual actors, facial animation, cartoon and traditional animation, motion control, and animation languages and systems. No index. Annotation c. by Book News, Inc., Portland, Or.
"synopsis" may belong to another edition of this title.
Material from the June 1996 conference presents research in new application domains of computer animation, such as animation on the Web, adding computer animation specifications to standards like VRML, methods for real-time animation, and methods for producing high quality films. Contains sections on animation in virtual worlds and virtual reality,
"About this title" may belong to another edition of this title.
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