This text takes a step-by-step approach to learning introductory Java programming skills. With an emphasis on object-oriented programming concepts and real world examples, this book presents students with difficult programming concepts in a straightforward manner.
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1. Introduction to Java and Program Design 2. Creating a Java Application and Applet 3. Manipulating Data Using Methods 4. Decision Making and Repetition with Reusable Objects Appendices: A. Flowcharting, Pseudocode, and the Unified Modeling Language (UML) B. Installing the Java 2 SDK, TextPad, and Tomcat C. Changing Screen Resolution and Setting TextPad Preferences D. Compiling and Running Java Programs Using the Command Prompt Window E. Creating Documentation with Javadoc
Gary B. Shelly wrote and published his first computer education textbook in 1969. More than twenty million copies of Shelly Cashman Series' textbooks have been sold. Gary and a talented group of contributing authors have produced books on computer programming, computer concepts, and application software that are the leading textbooks in the computer technology market today. Gary has hosted the annual Shelly Cashman Institute, a week-long training event focusing on the latest topics in technology, for the past 34 years.
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