Windows® Graphics Programming - Softcover

Sanchez, Julio; Canton, Maria P.

 
9780764532511: Windows® Graphics Programming

Synopsis

Windows® Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know–how you need to develop top–of–the–line Windows graphics applications. Using example code modules to illustrate key techniques, Julio Sanchez and Maria P. Canton lead you step by step through the Windows graphics programming repertoire — from Win32 API basics to cutting–edge DirectX 6.1 tools. Working Solutions for Programming Challenges

  • Master the basic principles of API programming
  • Create menus, dialog boxes,and toolbars
  • Manipulate pixels, lines, and curves
  • Work with closed figures, regions, and paths
  • Manage Windows bitmap constructs
  • Take command of rendering operations using Direct Access
  • Use DirectDraw to create high–performance animations
  • Take advantage of multi–monitor programming in Windows 98 and DirectX 6.1
Bonus! Includes a quick reference section for instant access to the programming information you need. CD–ROM Features: Microsoft's DirectX 6.1 Software Development Kit Plus all sample code from the book www.idgbooks.com

"synopsis" may belong to another edition of this title.

About the Author

About the Authors Julio Sanchez is an associate professor of Computer Science at Minnesota State University, whose programming books have been translated into Chinese, Japanese, and Korean. Maria P. Canton is the executive vice–president of Skipanon Software, a software development and consulting company and also teaches at Minnesota State University. Together the two authors have collaborated on more than a dozen previous books, including the McGraw–Hill Programmer's Desk Reference and High–Resolution Video Graphics.

From the Back Cover

Windows® Graphics Programming Whether you're involved in business, engineering, design, art, or games, this book delivers the design and programming know–how you need to develop top–of–the–line Windows graphics applications. Using example code modules to illustrate key techniques, Julio Sanchez and Maria P. Canton lead you step by step through the Windows graphics programming repertoire from Win32 API basics to cutting–edge DirectX 6.1 tools. Working Solutions for Programming Challenges

  • Master the basic principles of API programming
  • Create menus, dialog boxes,and toolbars
  • Manipulate pixels, lines, and curves
  • Work with closed figures, regions, and paths
  • Manage Windows bitmap constructs
  • Take command of rendering operations using Direct Access
  • Use DirectDraw to create high–performance animations
  • Take advantage of multi–monitor programming in Windows 98 and DirectX 6.1
Bonus! Includes a quick reference section for instant access to the programming information you need. CD–ROM Features: Microsoft's DirectX 6.1 Software Development Kit Plus all sample code from the book www.idgbooks.com

"About this title" may belong to another edition of this title.