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Windows Game Programming for Dummies, Second Edition - Softcover

 
9780764516788: Windows Game Programming for Dummies, Second Edition
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The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticated and incredibly entertaining. The programs used to create them have improved also, to the point that you don't necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challenging even if you're a veteran C/C++ programmer and licensed technogeek. Challenging, sure but also incredibly cool. Using DirectX the latest and greatest technology for making games on PCs Windows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion and bonus CD-ROM sidekick will show you: The basics of video game design The nuts and bolts of Windows programming How to work with DirectX and play with DirectDraw How to make a real game, with an actual, step-by-step example How to market your mind-blowing new creation The ten biggest mistakes made by game programmers and how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the game in an entertaining style that won't send you retreating to the nearest joystick. Andre's witty, he's tons of fun, and before you know it he'll have you up to speed on: Setting up your game programming workstation Getting into DirectDraw: animation techniques, bitmaps, color keying, and more Adding Direct X subsystems such as DirectSound, DirectInput, and AutoPlay Getting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all that Game programming websites, downloads, 3D engines, usenet groups, and more! The free CD-ROM includes Microsoft DirectX application programming interface SDK v. 8.1; Paint Shop Pro evaluation version; examples, games, and source code from the book;

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From the Back Cover:

Get the scoop on DirectDraw, DirectInput physics modeling, and more! The one book you need to begin building your own games Game programming is a challenge - even if you're a veteran C/C++ programmer. This friendly guide by a legendary game developer delivers just what you need to get started on 2D games. It shows you step by step how to tackle everything from graphics and sound to input and installation - even games marketing!

About the Author:
Andre LaMothe is CEO of Xtreme Games, a leading game developer, and the author of many bestselling game books, including The Black Art of 3D Game Programming.

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  • PublisherFor Dummies
  • Publication date2002
  • ISBN 10 0764516787
  • ISBN 13 9780764516788
  • BindingPaperback
  • Edition number2
  • Number of pages458
  • Rating

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9780764503375: Windows Game Programming For Dummies®

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ISBN 10:  0764503375 ISBN 13:  9780764503375
Publisher: John Wiley & Sons, 1998
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Book Description Paperback. Condition: new. Paperback. The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticatedand incredibly entertaining. The programs used to create them have improved also, to the point that you dont necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challengingeven if youre a veteran C/C++ programmer and licensed technogeek. Challenging, surebut also incredibly cool. Using DirectXthe latest and greatest technology for making games on PCsWindows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you: The basics of video game designThe nuts and bolts of Windows programmingHow to work with DirectXand play with DirectDrawHow to make a real game, with an actual, step-by-step exampleHow to market your mind-blowing new creationThe ten biggest mistakes made by game programmersand how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the gamein an entertaining style that wont send you retreating to the nearest joystick. Andres witty, hes tons of fun, and before you know it hell have you up to speed on: Setting up your game programming workstationGetting into DirectDraw: animation techniques, bitmaps, color keying, and moreAdding Direct X subsystems such as DirectSound, DirectInput, and AutoPlayGetting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all thatGame programming websites, downloads, 3D engines, usenet groups, and more! Using DirectX the technology for making games on PCs, this title helps you write just about any 2D game you can conjure. This work shows you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game; and, how to market your mind-blowing creation. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780764516788

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Book Description Paperback. Condition: new. Paperback. The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticatedand incredibly entertaining. The programs used to create them have improved also, to the point that you dont necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challengingeven if youre a veteran C/C++ programmer and licensed technogeek. Challenging, surebut also incredibly cool. Using DirectXthe latest and greatest technology for making games on PCsWindows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you: The basics of video game designThe nuts and bolts of Windows programmingHow to work with DirectXand play with DirectDrawHow to make a real game, with an actual, step-by-step exampleHow to market your mind-blowing new creationThe ten biggest mistakes made by game programmersand how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the gamein an entertaining style that wont send you retreating to the nearest joystick. Andres witty, hes tons of fun, and before you know it hell have you up to speed on: Setting up your game programming workstationGetting into DirectDraw: animation techniques, bitmaps, color keying, and moreAdding Direct X subsystems such as DirectSound, DirectInput, and AutoPlayGetting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all thatGame programming websites, downloads, 3D engines, usenet groups, and more! Using DirectX the technology for making games on PCs, this title helps you write just about any 2D game you can conjure. This work shows you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game; and, how to market your mind-blowing creation. Shipping may be from our Sydney, NSW warehouse or from our UK or US warehouse, depending on stock availability. Seller Inventory # 9780764516788

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Book Description Paperback. Condition: new. Paperback. The multimedia and computer-games industry has exploded in recent years. Games have gotten incredibly sophisticatedand incredibly entertaining. The programs used to create them have improved also, to the point that you dont necessarily have to be a nerd deluxe to do it yourself. Even so, game programming can be challengingeven if youre a veteran C/C++ programmer and licensed technogeek. Challenging, surebut also incredibly cool. Using DirectXthe latest and greatest technology for making games on PCsWindows Game Programming For Dummies will help you write just about any 2D game you can conjure. Now updated to cover new DirectX and Windows releases, your friendly yellow-and-black companion will show you: The basics of video game designThe nuts and bolts of Windows programmingHow to work with DirectXand play with DirectDrawHow to make a real game, with an actual, step-by-step exampleHow to market your mind-blowing new creationThe ten biggest mistakes made by game programmersand how to avoid them From graphics to sound to input and installation, legendary game developer and Xtreme Games CEO Andre LaMothe takes you right into the guts of the gamein an entertaining style that wont send you retreating to the nearest joystick. Andres witty, hes tons of fun, and before you know it hell have you up to speed on: Setting up your game programming workstationGetting into DirectDraw: animation techniques, bitmaps, color keying, and moreAdding Direct X subsystems such as DirectSound, DirectInput, and AutoPlayGetting your hands dirty by making a real game The physics of asteroids and other flying objects: time, velocity, force, and all thatGame programming websites, downloads, 3D engines, usenet groups, and more! Using DirectX the technology for making games on PCs, this title helps you write just about any 2D game you can conjure. This work shows you: the basics of video game design; the nuts and bolts of Windows programming; how to work with DirectX and play with DirectDraw; how to make a real game; and, how to market your mind-blowing creation. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9780764516788

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