The Microsoft® Windows® driver model (WDM) supports Plug and Play, provides power management capabilities, and expands on the driver/minidriver approach. Written by long-time device-driver expert Walter Oney in cooperation with the Windows kernel team, this book provides extensive practical examples, illustrations, advice, and line-by-line analysis of code samples to clarify real-world driver-programming issues. And it’s been updated with the latest details about the driver technologies in Windows XP and Windows 2000, plus more information about how to debug drivers.
Topics covered include:
COVERS WINDOWS 98, WINDOWS ME, WINDOWS 2000, AND WINDOWS XP!
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Written for advanced C/C++ programmers, Walter Oney's Programming the Microsoft Windows Driver Model is a technically astute and clearly presented guide to writing custom Windows 2000 device drivers.
The author's command of the details of the new Windows Driver Model (WDM) standard is what makes this book such a clear success. (Because the WDM is rich in kernel and system services, the trick is often knowing how to use what's available, rather than doing everything yourself.) The author presents a solid overview of the WDM architecture and breaks down the process of writing custom device drivers into manageable pieces, from the basics of loading device drivers, to creating and processing I/O request packets. The book is very good at exposing kernel system calls, design principles and programming techniques (such as managing synchronisation and handling errors). Technically detailed, but very clearly organised, the author also provides "nerd alerts" for extremely technical material.
The book shows you what you'll need to provide in order to create WDM drivers that co-operate fully with Windows 2000 (and Windows 98). Features like Plug and Play (PnP), Windows power management, and the new Windows Management Instrumentation (WDM) standard get full attention here. To get you started, the author provides plenty of sample code (plus a custom Visual C++ AppWizard that generates skeleton code for a default WDM driver). Examples for working with the S5933 PCI chip set (and other simple hardware) let you see WDM drivers in action.
The process of writing device drivers certainly has changed from the early days of DOS. But armed with this handy and thorough book, C/C++ programmers can successfully create drivers for custom hardware that take full advantage of all the features of the powerful new WDM standard. --Richard Dragan, Amazon.com
Topics covered: Windows Driver Model (WDM) overview and driver structure, kernel mode, physical, filter, function and bus drivers, loading device drivers (DDs), driver objects, Windows 98 compatibility, kernel mode programming basics, error handling, memory management, synchronisation, interrupt request levels, kernel synchronisation objects, I/O request packets (IRPs), completion routines, plug and play (PnP) basics, reading and writing data, direct memory access (DMA) transfers, power management, error logging, watchdog timers, Windows Management Instrumentation (WMI), Universal Serial Bus (USB): bulk transfer and isochronous pipes, installing DDs: INF files, property pages and registry keys. --Sarah Taylor
Written for advanced programmers who use C and C++, the second edition of this popular technical guide illustrates and clarifies real-world driver programming issues for current versions of Microsoft Windows. The author offers a solid overview of the Windows Driver Model (WDM) architecture and breaks down the process of writing custom device drivers into manageable pieces from the basics of loading device drivers to creating and processing I/O request packets. This edition includes updated information about Windows XP, Windows 2000, and Windows Me, plus extensive practical examples, illustrations, and line-by-line analysis of code samples.
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