"The Geometry of Computer Graphics" discusses the complex question of how one commands a computer to make pictures. fundamental concepts needed for two and three dimensional computer graphics, including matrices, vector spaces, transformations, and homogeneous coordinates are presented. various languages in which these concepts are communicated, such as programming languages and page description languages are also included. Students are given many different ways to describe pictures mathematically. This book should be of interest to students of computer geometry, computer graphics and projective geometry, and graphics programmers.
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Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Hardcover. Condition: Very Good. No Jacket. May have limited writing in cover pages. Pages are unmarked. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G0534171001I4N00
Seller: Buchpark, Trebbin, Germany
Condition: Sehr gut. Zustand: Sehr gut | Seiten: 464 | Sprache: Englisch | Produktart: Bücher | Keine Beschreibung verfügbar. Seller Inventory # 39093564/2