This 1998 book explains the design of geometry algorithms, including discussion of implementation issues and working C code.
"synopsis" may belong to another edition of this title.
'... the author does an excellent job of explaining difficult concepts in an accessible, even entertaining, manner ... If this is your field, this is your book!' Developers Review
'The balanced combination of careful descriptions, examples, algorithms and exercises makes it a pleasure to read ...'. Zentralblatt
'Anyone who wants to know what this field is all about should read this book! The book is a pleasure to read, as questions that arise naturally in the reader's mind are answered, in almost all cases, in the following paragraph. The style strikes an ideal balance between rigor and informality. Mr O'Rourke must be a wonderful teacher and I envy his students.' Miriam L. Lucian, Society for Industrial and Applied Mathematics
This is the revised and expanded 1998 edition of a popular tutorial on the design and implementation of geometry algorithms. The self-contained treatment presumes only an elementary knowledge of mathematics but includes the latest research topics, making it an excellent resource for programmers in computer graphics, robotics, and engineering design.
"About this title" may belong to another edition of this title.
Seller: Better World Books Ltd, Dunfermline, United Kingdom
Condition: Good. Former library copy. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Includes library markings. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 8074842-6
Quantity: 1 available
Seller: Dream Books Co., Denver, CO, U.S.A.
Condition: good. Gently used with minimal wear on the corners and cover. A few pages may contain light highlighting or writing, but the text remains fully legible. Dust jacket may be missing, and supplemental materials like CDs or codes may not be included. May be ex-library with library markings. Ships promptly! Seller Inventory # DBV.0521649765.G
Seller: Better World Books: West, Reno, NV, U.S.A.
Condition: Good. Pages intact with minimal writing/highlighting. The binding may be loose and creased. Dust jackets/supplements are not included. Stock photo provided. Product includes identifying sticker. Better World Books: Buy Books. Do Good. Seller Inventory # 5445011-6
Seller: Pella Books, Pella, IA, U.S.A.
Trade Paperback. Condition: Used Very Good. Seller Inventory # 244499
Seller: Books From California, Simi Valley, CA, U.S.A.
paperback. Condition: Fine. Seller Inventory # mon0003852501
Seller: Phatpocket Limited, Waltham Abbey, HERTS, United Kingdom
Condition: Good. Your purchase helps support Sri Lankan Children's Charity 'The Rainbow Centre'. Ex-library, so some stamps and wear, but in good overall condition. Our donations to The Rainbow Centre have helped provide an education and a safe haven to hundreds of children who live in appalling conditions. Seller Inventory # Z1-F-075-00892
Quantity: 1 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 433416-n
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. This is the newly revised and expanded edition of a popular introduction to the design and implementation of geometry algorithms arising in areas such as computer graphics, robotics, and engineering design. The basic techniques used in computational geometry are all covered: polygon triangulations, convex hulls, Voronoi diagrams, arrangements, geometric searching, and motion planning. The self-contained treatment presumes only an elementary knowledge of mathematics, but reaches topics on the frontier of current research, making it a useful reference for practitioners at all levels. The second editon contains material on several new topics, such as randomized algorithms for polygon triangulation, planar point location, 3D convex hull construction, intersection algorithms for ray-segment and ray-triangle, and point-in-polyhedron. A new 'Sources' chapter points to supplemental literature for readers needing more information on any topic. A novel aspect of the book is the inclusion of working C code for many of the algorithms, with discussion of practical implementation issues.The code in this new edition is significantly improved from the first edition (more efficient and more robust), and four new routines are included. Java versions for this new edition are also available. All code is accessible from the book's Web site or by anonymous ftp. Explains the design of geometry algorithms, including discussion of implementation issues and working C code. This item is printed on demand. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780521649766
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Seller Inventory # I-9780521649766
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 433416