A textbook which introduces undergraduates to the design of geometry algorithms, which arise in a range of practical areas such as computer graphics, robotics and pattern recognition. The basic techniques used in computational geometry are covered - polygon triangulations and so on.
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"It teaches the subject with the care and precision one hopes to find in the best colleges and universities. The development of the material is well placed, self-contained, and wonderfully motivated. The explanations flow at an unhurried pace and account for most any question one might have when meeting the subject for the first time....Teaching a course from this book must be a distinct pleasure." Christoph M. Hoffmann, SIAM Review
This is the revised and expanded 1998 edition of a popular tutorial on the design and implementation of geometry algorithms. The self-contained treatment presumes only an elementary knowledge of mathematics but includes the latest research topics, making it an excellent resource for programmers in computer graphics, robotics, and engineering design.
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