This Book Thinks You're an Inventor: Imagine · Experiment · Create: 3 - Softcover

Museum, The Science

 
9780500651766: This Book Thinks You're an Inventor: Imagine · Experiment · Create: 3

Synopsis

This activity book helps children to think like an inventor by introducing key engineering concepts in a highly visual and entertaining way. Through fun activities and Harriet Russell’s playful illustrations, it encourages readers to engage with new ideas and think about problems in a creative way.

The book explores the six key aspects of engineering that are essential to any successful inventor: problem-finding, designing, making and testing, improving your invention, building techniques and how to find new uses for existing objects. Each spread centres on an open-ended question that introduces a different way of approaching an invention. Activities include making a bridge from toothpicks and mini marshmallows; inventing a way to lift this book without touching it; building a painting robot; designing your own remote control; and harvesting electricity from a banana. At the end of the book is a tinkering lab, which includes paper-based crafts and engineering activities.

"synopsis" may belong to another edition of this title.

About the Authors

Harriet Russell studied at Glasgow School of Art followed by Central Saint Martins. She is the illustrator of the popular This Book Thinks series.

Jon Milton is Head of Content at the Science Museum, London, and author of The Super- Intelligent High-Tech Robot Book.

From the Back Cover

This activity book helps children to think like an inventor by introducing key engineering concepts in a highly visual and entertaining way. Through fun activities and Harriet Russell’s playful illustrations, it encourages readers to engage with new ideas and think about problems in a creative way.

The book explores the six key aspects of engineering that are essential to any successful inventor: problem-finding, designing, making and testing, improving your invention, building techniques and how to find new uses for existing objects. Each spread centres on an open-ended question that introduces a different way of approaching an invention. Activities include making a bridge from toothpicks and mini marshmallows; inventing a way to lift this book without touching it; building a painting robot; designing your own remote control; and harvesting electricity from a banana. At the end of the book is a tinkering lab, which includes paper-based crafts and engineering activities.

"About this title" may belong to another edition of this title.