Borland's Turbo C Version 2.0 has made it much easier to program graphics on the IBM PC. This book explains the use of both the Turbo C graphics library and the set of graphics C functions (based on that library) which is included in the book. It shows not only how to obtain graphics output on the computer screen, but also how to incorporate graphics into text documents. Besides mathematically interesting topics such as transformations and fractals, the author discusses such practical subjects as an interrupt routine to deal with Ctrl-Break, viewports, menus and the mouse as input device.
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