Providing a rigorous introduction to the theoretical concepts and computational techniques of linear programming and game theory, this text illustrates how mathematics can be used to understand and resolve real world problems. Standard topics are covered - the simplex algorithm; duality; sensitivity; integer programming; the transportation problem; two-person, zero-sum, and non-zero sum games - and in the process mathematical model- building is explained. Material includes meaningful examples and numerous exercises to reinforce and enhance understanding. Examples are used extensively, and the exercises (over 500) range in nature from model building and computation to theory. In this edition five new sections have been added, new problems included, and material expanded and improved.
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Praise for the Second Edition:
"This is quite a well–done book: very tightly organized, better–than–average exposition, and numerous examples, illustrations, and applications."
―Mathematical Reviews of the American Mathematical Society
An Introduction to Linear Programming and Game Theory, Third Edition presents a rigorous, yet accessible, introduction to the theoretical concepts and computational techniques of linear programming and game theory. Now with more extensive modeling exercises and detailed integer programming examples, this book uniquely illustrates how mathematics can be used in real–world applications in the social, life, and managerial sciences, providing readers with the opportunity to develop and apply their analytical abilities when solving realistic problems.
This Third Edition addresses various new topics and improvements in the field of mathematical programming, and it also presents two software programs, LP Assistant and the Solver add–in for Microsoft Office Excel, for solving linear programming problems. LP Assistant, developed by coauthor Gerard Keough, allows readers to perform the basic steps of the algorithms provided in the book and is freely available via the book′s related Web site. The use of the sensitivity analysis report and integer programming algorithm from the Solver add–in for Microsoft Office Excel is introduced so readers can solve the book′s linear and integer programming problems. A detailed appendix contains instructions for the use of both applications.
Additional features of the Third Edition include:
Revised proofs and a discussion on the relevance and solution of the dual problem
A section on developing an example in Data Envelopment Analysis
An outline of the proof of John Nash′s theorem on the existence of equilibrium strategy pairs for non–cooperative, non–zero–sum games
Providing a complete mathematical development of all presented concepts and examples, Introduction to Linear Programming and Game Theory, Third Edition is an ideal text for linear programming and mathematical modeling courses at the upper–undergraduate and graduate levels. It also serves as a valuable reference for professionals who use game theory in business, economics, and management science.
PAUL R. THIE, PhD, is Professor Emeritus in the Department of Mathematics at Boston College. Dr. Thie has authored numerous journal articles in the areas of mathematical programming and several complex variables.
GERARD E. KEOUGH, PhD, is Associate Professor and former chair of the Department of Mathematics at Boston College. He has written extensively on operator theory, functional analysis, and the use of technology in mathematics. Dr. Keough is the coauthor of Getting Started with Maple, Second Edition and Getting Started with Mathematica, Second Edition, both published by Wiley.
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