This guide demonstrates how to implement C programs for a wide variety of graphics applications, from commercial art to sophisticated multi-media presentations. It describes how to achieve image realism with fast, effective ray-tracing techniques, and how to build a library of geometric objects.
"synopsis" may belong to another edition of this title.
This guide demonstrates how to implement C programs for a wide variety of graphics applications, from commercial art to sophisticated multi-media presentations. It describes how to achieve image realism with fast, effective ray-tracing techniques, and how to build a library of geometric objects.
"About this title" may belong to another edition of this title.
Seller: HPB-Red, Dallas, TX, U.S.A.
Paperback. Condition: Good. Connecting readers with great books since 1972! Used textbooks may not include companion materials such as access codes, etc. May have some wear or writing/highlighting. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_466385440