If you've tried your hand at 3-D computer graphics only to give up after wading through incomprehensible computer manuals that leave you confused and frustrated, you'll want to read The Art of 3-D Computer Animation and Imaging before calling in the consultants. The first of its kind, this book is a simple, non-platform-specific guide to 3-D computer design written in plain English by Isaac Victor Kerlow. Using a hands-on approach and many practical references, Kerlow guides you logically through the process of completing a fully rendered three-dimensional computer still image or animation. He explains every term, and points out common pitfalls of the creative and production process from the idea through post production. In addition to suggestions for implementing practical projects on a wide range of hardware and software platforms, The Art of 3-D Computer Animation and Imaging contains sections on creating and manipulating 3-D objects, actors and environments; full-color illustrations and step-by-step examples; a guide to the post-production process, including special effects, hypermedia formats, and video output; practical trouble-shooting tips; and chapter summaries for easy access to vital information. Whatever your hardware or software, you'll find practical help and creative inspiration here that will quickly put you on the road to creating your own 3-D computer images and animations.
"synopsis" may belong to another edition of this title.
This guide to 3-D computer design includes discussion of history of modelling, rendering and animation. There are step-by-step examples, plus a guide to the post-production process, including special effects, hypermedia formats and video output.
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