Graphics Programming with JFC - Softcover

Wall, David; Griffith, Arthur

 
9780471283072: Graphics Programming with JFC

Synopsis

This volume explores the relationship between the JFC and Java 2D, aiming to show the reader how to solve complicated two-dimensional graphics problems. It also goes beyond the JFC, showing how to simulate the behaviour of the Java 3D package with Java2D. The authors use a four-step process: a detailed description of the goal and the best methods for solving it; a listing of portions of the JFC that apply to the problem, plus any custom algorithms needed; and a Java code sample that solves the problem.

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From the Back Cover

This invaluable book/CD-ROM set shows experienced programmers how to get the most out of the Java Foundation Classes, especially the Java2D packages. You'll find out how to create cutting-edge graphic images for your Web sites that will attract more customers. While explaining Java's newest imaging tools, this indispensable guide also: * Shows you how to customize solutions for your own programming projects * Shows you how to solve complicated two-dimensional graphics problems * Explains how to create three-dimensional effects in portable applets using Java2D * Allows you to insert code samples - to solve specific problems - directly into your own programs * Gives you a listing of the JFC (tm) or Java2D package sections that apply to your problem - plus any custom algorithms you'll need * Provides an annotation explaining what's going on in the code, as well as some of its practical applications CD-ROM Includes * Programming Examples from the book * Plug-and-Play 2D applet code * The Java (tm) 2 platform (formerly JDK (tm) 1 2)

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