GET IN YOUR CHARACTER′S FACE
How a head tilts, the timing of a blink, how the mouth shapes sounds these and a host of other details add up to the creation of complex animated characters that can not only move, but also act. In this third edition of his acclaimed book, Jason Osipa teaches you his secrets for breathing life and drama into animated characters through the face.
Digging even deeper into technical topics, this new edition explores today′s latest animation and rigging trends and teaches you dazzling, professional techniques. Follow a detailed analysis of a wide variety of characters, understand the why and how of every pose and move, and take away insights from the author′s years of experience in all kinds of 3D media.
Techniques described are applicable to any 3D software application. Maya 2011 is used in many of the examples in the book. A color insert showcases many techniques, including the impact of color and lighting.
"synopsis" may belong to another edition of this title.
ABOUT THE AUTHOR Jason Osipa has been working in 3D since 1997, holding titles in all levels of animation, rigging, and directing in real-time and rendered 3D. He is currently running Osipa Entertainment, which offers contracting, consulting, and classes for games, TV, Direct-to-Video, and film. Prior to opening his own company, he worked at gaming industry giants LucasArts and EA, among others. He is the author of both previous editions of Stop Staring: Facial Modeling and Animation Done Right.
Get in your character's face
How a head tilts, the timing of a blink, how the mouth shapes sounds?these and a host of other details add up to the creation of complex animated characters that can not only move, but also act. In this third edition of his acclaimed book, Jason Osipa teaches you his secrets for breathing life and drama into animated characters through the face.?
Digging even deeper into technical topics, this new edition explores today's latest animation and rigging trends and teaches you dazzling, professional techniques. Follow a detailed analysis of a wide variety of characters, understand the why and how of every pose and move, and take away insights from the author's years of experience in all kinds of 3D media.
Learn about visemes and lip sync techniques
Find out what eyes and brows communicate
Understand how fundamentals bridge across character styles
Explore the process of facial landmarking
Learn how squash and stretch and secondary controls are all the same thing
Create a library of expressions and shapes for your faces
Understand skeletal setup, weighting, and rigging in many different forms
Use Python scripts to automate tasks
Techniques described are applicable to any 3D software application. Maya 2011 is used in many of the examples in the book. A color insert showcases many techniques, including the impact of color and lighting.
"About this title" may belong to another edition of this title.
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