Create exciting, interactive 3D apps for the iPhone and iPod Touch
What a combination–using free, open–source Blender software and the SI02 game engine to create very cool 3D characters and games for the very hot devices of the moment, the iPhone and iPod Touch. Whether you′re coming to this as an iPhone developer or as a Blender artist, this book is for you. Learn how to create 3D content using Blender′s WYSIWYG approach, find helpful information on Xcode and other iPhone SDK topics, master physical collisions, and acquire the skills you need to bridge both worlds with fun, compelling content.
Bridge the exciting worlds of Blender and iPhone app development in an easy–to–follow pipeline with this one–of–a–kind guide.
"synopsis" may belong to another edition of this title.
Tony Mullen is a 3D artist and programmer residing in Tokyo, where he lectures in computer science at Tsuda College. He has written numerous magazine articles on Blender and graphics programming on the Mac for the Japanese magazine MacPeople. He is also the author or coauthor of several Blender–related books, including Introducing Character Animation with Blender; Bounce, Tumble, and Splash!: Simulating the Physical World with Blender 3D; and Mastering Blender, all from Sybex.
Create dynamic 3D content for the iPhone
Take your design skills for the iPhone and iPod touch to new levels. Whether you′re an iPhone application developer or a creative artist, this innovative guide shows you how to combine the best of both worlds using Blender, the SIO2 game engine, and the iPhone SDK. You′ll create 3D animated characters, game environments, and physical collisions in a series of self–contained tutorials that you can move through at your own pace.
Examine Blender′s WYSIWYG approach; find helpful information on Xcode and other iPhone SDK programming tools; learn physics simulation; and acquire the skills you need to create compelling, interactive, 3D apps and games.
Explore 3D development for the iPhone and how to use the iPhone SDK
Make your Blender designs interactive using the SIO2 game engine
Discover how to light moving objects realistically
Model ground and sky with SIO2 and immerse your players in a 3D world
Master billboarding, a practical way to use 2D images in 3D environments
Create invisible, low–poly collision maps to guide or control your character′s movement
Access Bullet, Blender′s physics simulation library, for advanced functionality
Animate characters in Blender and add buttons, icons, and more with widgets
Find complete code for all templates used in the book
Create multi–touch interactive apps with 3D objects, textures, and real–time lighting
Rig and animate 3D characters for your iPhone apps
Produce rich, immersive 3D environments with realistic physics for users to navigate
"About this title" may belong to another edition of this title.
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