4dsocial: Interactive Design Environments (Architectural Design) - Softcover

 
9780470319116: 4dsocial: Interactive Design Environments (Architectural Design)

Synopsis

A new breed of public interactive installations is taking root thatoverturns the traditional approach to artistic experience.Architects, artists and designers are now creating real–timeinteractive projects at very different scales and in many differentguises. Some dominate public squares or transform abuilding s façade others are more intimate, likewearable computing. All, though, share in common the ability todraw in users to become active participants and co–creators ofcontent, so that the audience becomes part of the project.

Investigating further the paradoxes that arise from this newresponsive media at a time when communication patterns are in flux,this title features the work of leading designers, such asElectroland, Usman Haque, Shona Kitchen and Ben Hooker, ONL,Realities United Scott Snibbe. While many works critique the narrowpublic uses of computing to control people and data, others raisequestions about public versus private space in urban contexts; allattempt to offer a unique, technologically mediated form of self–learning experience, but which are mosteffective concepts in practice?

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From the Back Cover

A new breed of public interactive installations is taking root thatoverturns the traditional approach to artistic experience.Architects, artists and designers are now creating real–timeinteractive projects at very different scales and in many differentguises. Some dominate public squares or transform building′s Facade– Others are more intimae, like wearable computing. All, though,share in common the ability to draw in users to become part of theproject.

Investigating further the paradoxes that arise from this newresponsive media at a time when Communication Patterns  are influx, this title features the work of leading designers, such asElectroland, Usman Haque, Shona Kitchen and ben Hooker, ONL,Realities United and Scott Snibbe. While many works critique thenarrow public uses of computing to control people and data, othersraise questions about public versus private space in urbancontents; all attempt to offer a unique, technologically mediatedform of ′self–learning′ experience, but which are the mosteffective concepts in practice?

"About this title" may belong to another edition of this title.