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Thinking Animation: Bridging the Gap Between 2D and CG - Softcover

 
9780470042366: Thinking Animation: Bridging the Gap Between 2D and CG

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Synopsis

<i>Thinking Animation: Computer Graphics Skills for Traditional 2D Artists</i> takes traditional animation principles and tricks and explains how to apply those to animating on a computer in today&#8217;s high-tech studio environment. This book speaks to both the CG animator trying to understand the principles applied to Computer Graphics and the traditional animator trying to crossover, and how they can use what they already understand to animate on a computer.&#160;More than 40 of today&#8217;s directors, story creators, supervisors, and animators were consulted to deliver a well-researched, information-soaked, and entertaining package. This 4-color book includes a traditionally drawn character converted to CG used throughout the book to illustrate key strategies for going from hand-drawings to computer-drawings. The book provides some historical information for reference, and then delves into story preparation, character preparation, character development, rigging, animation, and animated-character acting

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Review

PART I. Foundation 1. Fleas on the Shoulders of Giants 2. Tell Me a Story 3. The Good, the Bad, and the Just Plain Annoying PART II. Animation 4. The Thursday Animator 5. Every Frame Counts 6. Acting in the Moment, Again and Again and Again PART III. And Now a Word from the Producer 7. Studio Politics: When Push Comes to Stab 8. The End of the Beginning 9. Indexes PART IV. History and Production Notes

About the Author

Angie Jones began her animatioin career at a San Diego studio of more than 150 traditional animators. As a female animator, she was a novelty. Even rarer at this traditional studio was her willingness to create animation with a computer. although she was trained at a fine art school, she readily embraced the computer and for the past ten years she has worked on several productions, including Stuart Little 2, Disney's 50th anniversary commercials, Oddworld: Abe's Exoddus, Garfield, Dino Crisis 3, Scooby Doo 2, Xmen 2, and National Treasure.

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  • PublisherSybex
  • Publication date2008
  • ISBN 10 0470042362
  • ISBN 13 9780470042366
  • BindingPaperback
  • LanguageEnglish
  • Number of pages304

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Other Popular Editions of the Same Title

9781598632606: Thinking Animation: Bridging the Gap Between 2D and CG

Featured Edition

ISBN 10:  1598632604 ISBN 13:  9781598632606
Publisher: Cengage Learning PTR, 2006
Softcover