Based on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects; covers both applications in scientific visualization and real-time rendering. Starts with the basics (texture-based ray casting) and then improves and expands the algorithms incrementally. Book includes source code, algorithms, diagrams, and rendered graphics.
"synopsis" may belong to another edition of this title.
Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel Weiskopf
"About this title" may belong to another edition of this title.
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Condition: New. Klaus Engel, Markus Hadwiger, Joe Kniss, Christof Rezk-Salama, Daniel WeiskopfBased on course notes of SIGGRAPH course teaching techniques for real-time rendering of volumetric data and effects covers both applications in scientific visualiz. Seller Inventory # 395500955