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Computer Graphics with Java: 6 (Grassroots) - Softcover

 
9780333920978: Computer Graphics with Java: 6 (Grassroots)

Synopsis

Java is becoming an increasingly popular programming language, being used not only for web development, but also for larger industrial and scientific applications. It is also capable of producing elegant and powerful graphics in both two and three dimensions.

Computer Graphics with Java provides a comprehensive introduction to these graphical capabilities of the core Java language (which now includes Java 2D) and its add-on, Java 3D. Beginning with the basics, such as drawing lines and circles, the book then progresses through transformations, lighting and shading, and concludes with a study of interactive graphics and animation.

Although readers should be familiar with the elements of Java programming and have a working knowledge of basic mathematics, no prior experience in graphics is assumed. The book also provides enough supporting theory to allow readers to understand how the various Java graphics classes are built, and how to use them more effectively.

Aimed at second and third year undergraduates in computing, this concise, manageable and practical text will provide students with an understanding of not only how to write graphics programs in Java, but also of how these programs work.

DR GLENN ROWE is a lecturer in the Department of Applied Computing at the University of Dundee. He has been teaching C++ and Java programming for many years and is currently engaged in researching more effective ways of teaching university-level programming. His previous publications include The Essence of Java Programming, An Introduction to Data Structures and Algorithms with Java and An Introduction to Data Structures and Algorithms with C++.

The Grassroots series has been designed to meet the needs of students of computing and related disciplines - concise, self-contained and affordable books on core computing subjects which contain sufficient material for one-semester courses. Under the guidance of the series editor, Fintan Culwin, all authors are carefully chosen for their ability to present their material in a readable and concise manner that will educate, inspire and stimulate readers of all kinds.

"synopsis" may belong to another edition of this title.

About the Author

DR GLENN ROWE is a Lecturer in the Department of Applied Computing at the University of Dundee, UK.

From the Back Cover

Java is becoming an increasingly popular programming language, being used not only for web development, but also for larger industrial and scientific applications. It is also capable of producing elegant and powerful graphics in both two and three dimensions.

Computer Graphics with Java provides a comprehensive introduction to these graphical capabilities of the core Java language (which now includes Java 2D) and its add-on, Java 3D. Beginning with the basics, such as drawing lines and circles, the book then progresses through transformations, lighting and shading, and concludes with a study of interactive graphics and animation.

Although readers should be familiar with the elements of Java programming and have a working knowledge of basic mathematics, no prior experience in graphics is assumed. The book also provides enough supporting theory to allow readers to understand how the various Java graphics classes are built, and how to use them more effectively.

DR GLENN ROWE is a lecturer in the Department of Applied Computing at the University of Dundee. He has been teaching C++ and Java programming for many years and is currently engaged in researching more effective ways of teaching university-level programming. His previous publications include The Essence of Java Programming, An Introduction to Data Structures and Algorithms with Java and An Introduction to Data Structures and Algorithms with C++.

The Grassroots series has been designed to meet the needs of students of computing and related disciplines - concise, self-contained and affordable books on core computing subjects which contain sufficient material for one-semester courses. Under the guidance of the series editor, Fintan Culwin, all authors are carefully chosen for their ability to present their material in a readable and concise manner that will educate, inspire and stimulate readers of all kinds.

"About this title" may belong to another edition of this title.

  • PublisherPalgrave
  • Publication date2001
  • ISBN 10 033392097X
  • ISBN 13 9780333920978
  • BindingPaperback
  • LanguageEnglish
  • Number of pages352

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Paperback. Condition: Very Good. Computer Graphics with Java (Grassroots) This book is in very good condition and will be shipped within 24 hours of ordering. The cover may have some limited signs of wear but the pages are clean, intact and the spine remains undamaged. This book has clearly been well maintained and looked after thus far. Money back guarantee if you are not satisfied. See all our books here, order more than 1 book and get discounted shipping. Seller Inventory # 7719-9780333920978

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Paperback. Condition: Very Good. Java is becoming an increasingly popular programming language, being used not only for web development, but also for larger industrial and scientific applications. It is also capable of producing elegant and powerful graphics in both two and three dimensions. Computer Graphics with Java provides a comprehensive introduction to these graphical capabilities of the core Java language (which now includes Java 2D) and its add-on, Java 3D. Beginning with the basics, such as drawing lines and circles, the book then progresses through transformations, lighting and shading, and concludes with a study of interactive graphics and animation. Although readers should be familiar with the elements of Java programming and have a working knowledge of basic mathematics, no prior experience in graphics is assumed. The book also provides enough supporting theory to allow readers to understand how the various Java graphics classes are built, and how to use them more effectively. < Aimed at second and third year undergraduates in computing, this concise, manageable and practical text will provide students with an understanding of not only how to write graphics programs in Java, but also of how these programs work. DR GLENN ROWE is a lecturer in the Department of Applied Computing at the University of Dundee. He has been teaching C++ and Java programming for many years and is currently engaged in researching more effective ways of teaching university-level programming. His previous publications include The Essence of Java Programming, An Introduction to Data Structures and Algorithms with Java and An Introduction to Data Structures and Algorithms with C++. The Grassroots series has been designed to meet the needs of students of computing and related disciplines - concise, self-contained and affordable books on core computing subjects which contain sufficient material for one-semester courses. Under the guidance of the series editor, Fintan Culwin, all authors are carefully chosen for their ability to present their material in a readable and concise manner that will educate, inspire and stimulate readers of all kinds. The book has been read, but is in excellent condition. Pages are intact and not marred by notes or highlighting. The spine remains undamaged. Seller Inventory # GOR003611099

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Paperback. Condition: new. Paperback. With the recent explosion of interest into the development of both computer graphics and the Java programming language, there emerged a need for a student-orientated textbook that covered both of these fields. Whilst many of the textbooks within this field give an in-depth treatment of graphics theory, this title instead seeks to provide the reader with a concise survey of the more interesting graphical features (both 2 and 3 dimensional) that are currently available in Java and Java 3D. The book assumes both a familiarity with the Java programming language and a working knowledge of basic mathematics, but no prior exposure to graphics theory is expected. Aimed at second and higher year undergraduates, this concise, manageable and practical text should provide students with an understanding of not only how to write graphics programs in Java, but also of how these programs work. Computer Graphics with Java provides a survey of the graphical features ( both 2 and 3-dimensional ) that are currently available in Java and Java 3D. Shipping may be from our UK warehouse or from our Australian or US warehouses, depending on stock availability. Seller Inventory # 9780333920978

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