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Problem Solving, Abstraction and Design Using C++, Visual C++.NET Edition - Softcover

 
9780321228451: Problem Solving, Abstraction and Design Using C++, Visual C++.NET Edition

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Synopsis

This package includes one of the leading textbooks for CS1 in C++ course, Problem Solving, Abstraction, and Design in C++, 4e, and a brand new manual, Addison-Wesley's Beginner's Guide to C++ .NET. This new supplement contains over 40 pages describing how to install and set-up Microsoft's C++ compiler, and also includes a several CD-ROMs of C++.NET.

Problem Solving, Abstraction, and Design Using C++ presents and then reinforces the basic principles of software engineering and object-oriented programming while introducing the C++ programming language. The hallmarks of this book are the focus on problem solving and program design.

This book carefully presents object-oriented programming by balancing it with procedural programming so the reader does not overlook the fundamentals of algorithm organization and design.

"synopsis" may belong to another edition of this title.

From the Back Cover

While emphasizing problem solving and programming skills, the authors introduce object-oriented concepts early in the text. The system-defined string and stream classes and a user-defined money class are used to reinforce the importance of data modeling in programming. This second edition contains all of the classic learning features readers have come to know and trust in authors Frank Friedman and Elliot Koffman. These features include case studies, program style sections, syntax display boxes, end-of-section exercises, common-error sections, chapter reviews, quick-check exercises, and programming projects.

Highlights:
  • Presents only the essential features of C++, providing the beginning Computer Science student with a gentle introduction to the language.
  • Addresses recent changes to the C++ language, including the new C++ variable length string in Chapter 3, and the new type bool for writing logical expressions starting with Chapter 4.
  • Introduces the concepts of objects, classes, and class libraries in Chapter 2. The concept of objects is carried throughout the remaining chapters with a money class.
  • Provides flexible coverage of writing classes -- professors who prefer to have their students writing their own classes earlier can use the material covered in Chapter 11 anytime after Chapter 7.


0201883376B04062001

About the Author

Dr. Frank L. Friedman is Professor and Chairman of Computer and Information Science at Temple University. He received M.S. degrees from Johns Hopkins University and Purdue University and his Ph.D. in Computer Science from Purdue University. Dr. Friedman is also the coauthor of textbooks on programming in Fortran and Basic. His current research and instructional interests are in software engineering, specifically object-oriented paradigms for software design.

Elliot Koffman is a professor of computer and information science at Temple University. He is one of the country's foremost CS educators, a former chairman of the ACM Task Force for introductory programming methods courses, and author of a number of successful language texts in Modula-2, FORTRAN, in addition to his four editions of Pascal and Turbo Pascal.



0201883376AB04062001

"About this title" may belong to another edition of this title.

  • PublisherPearson
  • Publication date2003
  • ISBN 10 0321228456
  • ISBN 13 9780321228451
  • BindingPaperback
  • LanguageEnglish
  • Edition number4
  • Number of pages912

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