The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist’s megalomania.
Our heroic teen science prodigies are back for a new mission with the Curie Society, an elite secret organization within which brilliant women can pursue the furthest reaches of their intellect. This time, Eris has returned as well, with startling new tech to wield in its sinister plans!
There’s a world of possibilities awaiting the brilliant young scientists of the Curie Society—but what if the designs of their criminally brilliant one-time partner threaten that world? Taj, Maya, and Simone are off to Madrid to help the local Curie Society chapter at a big technology conference, and this sunny working vacation is about to go haywire! Taj's high school friends are also in town for an international E-sports tournament, and she is torn between work and play. With a key member of the team distracted, the nefarious Eris organization sees a golden opportunity to step in and seize the advantage. They’re using an AI translator to stoke tensions at the conference, but to what end?
When the plot is uncovered, the Curie Society must use every weapon in their intellectual arsenal—and every member will need to be in play—to defuse a global catastrophe!
"synopsis" may belong to another edition of this title.
Heather Einhorn (Co-Creator) grew up loving Teenage Mutant Ninja Turtles, Batgirl, female detective stories, and teen spy thrillers, so she started EEP Universe to make her own. In her career she’s worked with Godzilla, Batman, and Superman, and as an executive producer for EEP she co-created the teen detective scripted podcast series Lethal Lit: A Tig Torres Mystery, the science adventure graphic novel series The Curie Society, and the webcomic/pop music star Free Hexel, among many others. She lives in New York City and Southampton with her creative partner, Adam Staffaroni.
Adam Staffaroni (Co-Creator) is a lifelong fan of comics, and as an editor he’s worked on books starring Punky Brewster, Care Bears, Peanuts, and many more. Now an executive producer for EEP Universe, Adam creates new worlds for young readers with his creative partner, Heather Einhorn. He’s a graduate of Dartmouth College and received an MFA as part of the first-ever graduating class at the Center for Cartoon Studies.
The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist s megalomania.
"About this title" may belong to another edition of this title.
Seller: Half Price Books Inc., Dallas, TX, U.S.A.
paperback. Condition: Very Good. Liao, Sonia (illustrator). Connecting readers with great books since 1972! Used books may not include companion materials, and may have some shelf wear or limited writing. We ship orders daily and Customer Service is our top priority! Seller Inventory # S_485269352
Seller: Books From California, Simi Valley, CA, U.S.A.
paperback. Condition: Fine. Liao, Sonia (illustrator). Seller Inventory # mon0004162659
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Liao, Sonia (illustrator). Seller Inventory # 48152704-n
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Liao, Sonia (illustrator). The Curie Society, Volume 3: Game of Code. Book. Seller Inventory # BBS-9780262551762
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Liao, Sonia (illustrator). Unread book in perfect condition. Seller Inventory # 48152704
Seller: Rarewaves USA, HEBRON, KY, U.S.A.
Paperback. Condition: New. Liao, Sonia (illustrator). The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist's megalomania.Our heroic teen science prodigies are back for a new mission with the Curie Society, an elite secret organization within which brilliant women can pursue the furthest reaches of their intellect. This time, Eris has returned as well, with startling new tech to wield in its sinister plans!There's a world of possibilities awaiting the brilliant young scientists of the Curie Society-but what if the designs of their criminally brilliant one-time partner threaten that world? Taj, Maya, and Simone are off to Madrid to help the local Curie Society chapter at a big technology conference, and this sunny working vacation is about to go haywire! Taj's high school friends are also in town for an international E-sports tournament, and she is torn between work and play. With a key member of the team distracted, the nefarious Eris organization sees a golden opportunity to step in and seize the advantage. They're using an AI translator to stoke tensions at the conference, but to what end? When the plot is uncovered, the Curie Society must use every weapon in their intellectual arsenal-and every member will need to be in play-to defuse a global catastrophe! Seller Inventory # LU-9780262551762
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Liao, Sonia (illustrator). Paperback. The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist's megalomania.The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist's megalomania.Our heroic teen science prodigies are back for a new mission with the Curie Society, an elite secret organization within which brilliant women can pursue the furthest reaches of their intellect. This time, Eris has returned as well, with startling new tech to wield in its sinister plans!There's a world of possibilities awaiting the brilliant young scientists of the Curie Society-but what if the designs of their criminally brilliant one-time partner threaten that world? Taj, Maya, and Simone are off to Madrid to help the local Curie Society chapter at a big technology conference, and this sunny working vacation is about to go haywire! Taj's high school friends are also in town for an international E-sports tournament, and she is torn between work and play. With a key member of the team distracted, the nefarious Eris organization sees a golden opportunity to step in and seize the advantage. They're using an AI translator to stoke tensions at the conference, but to what end?When the plot is uncovered, the Curie Society must use every weapon in their intellectual arsenal-and every member will need to be in play-to defuse a global catastrophe! The brainy young heroes of the Curie Society discover a mind-bending plot that will test the limits of their abilities, and of science itself, to save the world from another scientist s megalomania. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780262551762
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Liao, Sonia (illustrator). Seller Inventory # I-9780262551762
Seller: Chiron Media, Wallingford, United Kingdom
paperback. Condition: New. Liao, Sonia (illustrator). Brand new book, sourced directly from publisher. Dispatch time is 6-7 days from our warehouse. Book will be sent in robust, secure packaging to ensure it reaches you securely. Seller Inventory # 6666-MAC-9780262551762
Quantity: 10 available
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. Liao, Sonia (illustrator). New Book. Shipped from UK. Established seller since 2000. Seller Inventory # FV-9780262551762
Quantity: 15 available