"An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming. Too often, the magic of computer science is locked behind an intimidating wall of syntax and mathematics. Students of all ages are drawn to the idea of using computers to ask questions and solve problems, but the standard computer science curriculum demands that they first slog through a seemingly endless run of dull, technical muck. They want to tinker; they are told to trudge. In The Computer Always Wins, Elliot Joseph Lichtman strips away these conventional barriers, using familiar puzzles and strategy games to explore some of computer science’s most inspiring ideas. The Computer Always Wins is designed for readers who know the bare-bones basics of computer programming and are ready to truly love it. The book introduces some of the field’s most powerful concepts but does so accessibly by framing them in the context of word games, board games, and strategy games that readers already know. Tic-Tac-Toe helps a student understand recursion. Wordle teaches how to efficiently parse an enormous list. Rock-paper-scissors becomes an intuitive gateway to machine learning. By the end of the book, readers come away with not only a better understanding of these foundational strategies, but also a joyful appreciation for the amazing and exciting feats that can be accomplished using simple, readable code."
"synopsis" may belong to another edition of this title.
Elliot Joseph Lichtman started teaching online classes in computer science in March 2020. At the time, he was a freshman in high school. His small classes in algorithm design quickly grew into a series of larger and longer offerings. From those offerings, this book was born. Lichtman is now studying at Yale University.
An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming.
"About this title" may belong to another edition of this title.
Seller: ThriftBooks-Atlanta, AUSTELL, GA, U.S.A.
Paperback. Condition: Good. No Jacket. Former library book; Pages can have notes/highlighting. Spine may show signs of wear. ~ ThriftBooks: Read More, Spend Less. Seller Inventory # G0262551691I3N10
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 48081453-n
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming.An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming.In The Computer Always Wins, Elliot Lichtman will teach you some of computer science's most powerful concepts in a refreshingly accessible way- exploring them through word games, board games, and strategy games you already know. Learn recursion by playing tic-tac-toe, efficient search through puzzle games like sudoku and Wordle, and machine learning by way of the playground classic rock-paper-scissors. Finish the book, and you'll come away with not only a deeper understanding of these foundational programming techniques but also a new appreciation for the amazing feats that can be accomplished using simple, readable code. An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780262551694
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. The Computer Always Wins: A Playful Introduction to Algorithms Through Puzzles and Strategy Games. Book. Seller Inventory # BBS-9780262551694
Seller: Rarewaves USA, OSWEGO, IL, U.S.A.
Paperback. Condition: New. An engaging and approachable resource for beginning-to-intermediate coders eager to learn advanced ideas in computer programming. Too often, the magic of computer science is locked behind an intimidating wall of syntax and mathematics. Students of all ages are drawn to the idea of using computers to ask questions and solve problems, but the standard computer science curriculum demands that they first slog through a seemingly endless run of dull, technical muck. They want to tinker; they are told to trudge. In The Computer Always Wins, Elliot Joseph Lichtman strips away these conventional barriers, using familiar puzzles and strategy games to explore some of computer science s most inspiring ideas. The Computer Always Wins is designed for readers who know the bare-bones basics of computer programming and are ready to truly love it. The book introduces some of the field s most powerful concepts but does so accessibly by framing them in the context of word games, board games, and strategy games that readers already know. Tic-Tac-Toe helps a student understand recursion. Wordle teaches how to efficiently parse an enormous list. Rock-paper-scissors becomes an intuitive gateway to machine learning. By the end of the book, readers come away with not only a better understanding of these foundational strategies, but also a joyful appreciation for the amazing and exciting feats that can be accomplished using simple, readable code. Seller Inventory # LU-9780262551694
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 48081453
Seller: California Books, Miami, FL, U.S.A.
Condition: New. Seller Inventory # I-9780262551694
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # FV-9780262551694
Quantity: 10 available
Seller: Massive Bookshop, Greenfield, MA, U.S.A.
Paperback. Condition: New. Seller Inventory # 9780262551694
Seller: Books Puddle, New York, NY, U.S.A.
Condition: New. Seller Inventory # 26403245158