How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?
In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places.
Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place.
"synopsis" may belong to another edition of this title.
Erik Malcolm Champion is Honorary Professor at the Centre for Digital Humanities Research at Australian National University, Canberra; Honorary Research Fellow at the University of Western Australia; and Emeritus Professor, Curtin University. He is author of Organic Design in Twentieth-Century Nordic Architecture; Critical Gaming: Interactive History and Virtual Heritage; and Playing with the Past. He is editor of The Phenomenology of Real and Virtual Places; Game Mods: Design, Theory and Criticism; and (with Agiatis Benardou, Costis Dallas, and Lorna Hughes) Cultural Heritage Infrastructures in Digital Humanities.
"About this title" may belong to another edition of this title.
Seller: Midtown Scholar Bookstore, Harrisburg, PA, U.S.A.
paperback. Condition: Very Good. Very Good - Crisp, clean, unread book with some shelfwear/edgewear, may have a remainder mark - NICE PAPERBACK Standard-sized. Seller Inventory # M025305835XZ2
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: As New. Unread book in perfect condition. Seller Inventory # 43110007
Seller: PBShop.store UK, Fairford, GLOS, United Kingdom
PAP. Condition: New. New Book. Shipped from UK. Established seller since 2000. Seller Inventory # FW-9780253058355
Quantity: 15 available
Seller: GreatBookPrices, Columbia, MD, U.S.A.
Condition: New. Seller Inventory # 43110007-n
Seller: Rarewaves.com USA, London, LONDO, United Kingdom
Paperback. Condition: New. How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued? In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Seller Inventory # LU-9780253058355
Quantity: 8 available
Seller: Grand Eagle Retail, Bensenville, IL, U.S.A.
Paperback. Condition: new. Paperback. How would the humanities change if we grappled with the ways in which digital and virtual places are designed, experienced, and critiqued?In Rethinking Virtual Places, Erik Malcolm Champion draws from the fields of computational sciences and other place-related disciplines to argue for a more central role for virtual space in the humanities. For instance, recent developments in neuroscience could improve our understanding of how people experience, store, and recollect place-related encounters. Similarly, game mechanics using virtual place design might make digital environments more engaging and learning content more powerful and salient. In addition, Champion provides a brief introduction to new and emerging software and devices and explains how they help, hinder, or replace our traditional means of designing and exploring places. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Perfect for humanities scholars fascinated by the potential of virtual space, Rethinking Virtual Places challenges both traditional and recent evaluation methods to address the complicated problem of understanding how people evaluate and engage with the notion of place. Shipping may be from multiple locations in the US or from the UK, depending on stock availability. Seller Inventory # 9780253058355
Seller: Brook Bookstore On Demand, Napoli, NA, Italy
Condition: new. Seller Inventory # AEWTXDHEVK
Quantity: Over 20 available
Seller: BargainBookStores, Grand Rapids, MI, U.S.A.
Paperback or Softback. Condition: New. Rethinking Virtual Places. Book. Seller Inventory # BBS-9780253058355
Seller: Revaluation Books, Exeter, United Kingdom
Paperback. Condition: Brand New. 336 pages. 9.00x6.00x0.60 inches. In Stock. This item is printed on demand. Seller Inventory # __025305835X
Quantity: 2 available
Seller: Majestic Books, Hounslow, United Kingdom
Condition: New. Seller Inventory # 391950558
Quantity: 3 available