Getting Started with 3D: Design Guide to 3D Graphics - Softcover

Ashford, Janet; Odam, John

 
9780201696769: Getting Started with 3D: Design Guide to 3D Graphics

Synopsis

Take your computer design skills one step further into the fascinating realm of desktop 3D. With clear explanations, colorful graphics, and creative concepts, Getting Started with 3D shows you how to navigate in 3D space, create complex models from simple parts, apply textures, set up lights, and position cameras to transform your ideas into dynamic worlds filled with depth, warmth, presence, and even humor. You'll learn the basics of 3D modeling and rendering through projects that work with any 3D program, either in Windows or Macintosh. Whether you're creating a book illustration, a corporate logo or a Web graphic, Getting Started with 3D will give you the inspiration and confidence to "boldly go" where no designer has gone before.

"synopsis" may belong to another edition of this title.

About the Author

Janet Ashford is a writer and graphic designer and the co-author of four books on computer graphics, including Start with a Scan. She bas created designs for books, newsletters, and brochures and original illustrations for posters, textbooks, and magazines. For the past seven years she has written regular how-to articles on computer graphics for MacUser, Print, Step-By-Step Graphics, and Step-By-Step Electronic Design. John Odam is an award-winning graphic designer and president of Beardsley and Company. He is co-author of The Gray Book and Start with a Scan and writes for Step-By-Step Electronic Design and Before &After. He runs a full-service design business, producing cover and page designs for college textbooks and trade books, advertising, signage, packaging, and multimedia.

From the Back Cover

Take your computer design skills one step further into the fascinating realm of desktop 3D. With clear explanations, colorful graphics, and creative concepts, Getting Started with 3D shows you how to navigate in 3D space, create complex models from simple parts, apply textures, set up lights, and position cameras to transform your ideas into dynamic worlds filled with depth, warmth, presence, and even humor.

You'll learn the basics of 3D modeling and rendering through projects that work with any 3D program, either in Windows or Macintosh. Whether you're creating a book illustration, a corporate logo or a Web graphic, Getting Started with 3D will give you the inspiration and confidence to “boldly go” where no designer has gone before.

"About this title" may belong to another edition of this title.