Real-time embedded systems have rigid requirements and must conform to strict size, cost, weight, power, operation, and response-time specifications. They must be crash-proof and must operate under a wide range of conditions. Add to these requirements the ever-increasing competitive pressures to bring products to market faster and at a lower cost, and it is easy to see why building such systems is difficult. Real-time programmers must write software that meets unforgiving objectives under numerous constraints. Teaching you how is the goal of this book.Real-Time Programming is a comprehensive guide that *Covers 32-bit real-time embedded programming topics, including debugging, timers, interrupts, multitasking, serial I/O, TCP/IP networking, and ROMing an application *Explores implementing new technologies, such as flash storage and Web-enabled applications *Emphasizes a practical, hands-on approach, drawing on code examples from real-world projects constructed during the course of the book *Provides complete coverage of the embedded development cycle, from design through implementation *Lets developers start building real-time embedded systems immediately using commercial, off-the-shelf hardware and software. No matter what hardware and software platforms you will ultimately use, this book lays the groundwork and gets you up-to-speed on the unique requirements of real-time embedded programming. 0201485400B04062001
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Rick Grehan is a Software Engineer at Metrowerks, Inc., where he works in the Discover Products Group. Rick was formerly Senior Editor at Computer Design Magazine and Technical Editor and Lab Director at BYTE.
Robert Moote is a cofounder of Phar Lap Software, Inc., and has more than twenty years of experience in the software industry. Robert has managed software development for PharLap, including the first two releases of Phar Lap's TNT Embedded ToolSuite.
Ingo Cyliax is a Senior Hardware Engineer at Derivation Systems, Inc., a company specializing in formal synthesis. Ingo designs and implements embedded-systems-based products and prototypes. Ingo also writes the "Realtime PC" column for Circuit Cellar INK.
Real-time embedded systems have rigid requirements and must conform to strict size, cost, weight, power, operation, and response-time specifications. They must be crash-proof and must operate under a wide range of conditions. Add to these requirements the ever-increasing competitive pressures to bring products to market faster and at a lower cost, and it is easy to see why building such systems is difficult. Real-time programmers must write software that meets unforgiving objectives under numerous constraints. Teaching you how is the goal of this book.
Real-Time Programming is a comprehensive guide that
No matter what hardware and software platforms you will ultimately use, this book lays the groundwork and gets you up-to-speed on the unique requirements of real-time embedded programming.
"About this title" may belong to another edition of this title.
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