Focusing on ways to use technology to support learning in the school curriculum, this text presents a process for intentionally planning learning experiences that integrate technology. It develops a number of scenarios or stories of actual classroom practice to illustrate the ways in which the process has informed the practice of teachers. The book is divided into chapters dealing with how a range of applications can support student learning of literacy; content knowledge; problem solving; participating in communities; becoming users of information; and systems of assessment that are consistent with attaining these goals.
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Preface. 1. Today's Technological Challenges. 2. Designing Opportunities for Learning. 3. The FACTS of Design. 4. Designs for Knowledge. 5. Designs for Problem-Solving. 6. Designs for Literacy. 7. Designs for Using Information. 8. Designs for Community. 9. Designing Systems of Assessment. 10. Designing Learning Environments. Bibliography. Index.
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