iPhone for Programmers: An App-Driven Approach (Deitel Developer (Paperback))

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9780137058426: iPhone for Programmers: An App-Driven Approach (Deitel Developer (Paperback))

The professional programmer’s DEITEL® guide to iPhone app development using iPhone SDK 3.x, Xcode®, Objective-C® and Cocoa®

More than 1.5 billion iPhone apps were downloaded from Apple’s App Store in just one year! This book gives you everything you’ll need to start developing great iPhone apps quickly and–once you’ve joined Apple’s fee-based iPhone Developer Program–to get them up and running on the App Store. The book uses an app-driven approach–each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you’ll develop include:

  • Welcome
  • Spot-On Game
  • Route Tracker
  • Tip Calculator
  • Cannon Game
  • Slideshow
  • Favorite Twitter® Searches
  • Painter
  • Voice Recorder
  • Flag Quiz Game
  • Address Book
  • Twitter® Discount Airfares
By Chapter 3 you’ll be building apps using Xcode®, Cocoa® and Interface Builder. You’ll learn object-oriented programming in Objective-C® and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more.

iPhone for Programmers include practical, example-rich coverage of:


• iPhone SDK 3.x, XCode®, Interface Builder

• Object-Oriented Programming in Objective-C® and Cocoa®

• Collections, GUI, Event Handling

• Controllers, Application Templates

• UIView, Multi-Touch™

• Core Audio, Core Animation, NSTimer

• Tables, UINavigationController

• Map Kit, Core Location, GPS, Compass

• Photos, iPod Library Access

• Serialization

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Product Description:

iPhone for Programmers The professional programmer's DEITEL(R) guide to iPhone app development using iPhone SDK 3.x, Xcode(R), Objective-C(R) and Cocoa(R) More than 1.5 billion iPhone apps were downloaded from Apple's App Store in just one year! This book gives you everything you'll need to start developing great iPhone apps quickly and-once you've joined Apple's fee-based iPhone Developer Program-to get them up and ru... Full description

Review:

Pre-publication Reviewer Testimonials

“I wish I’d had this book in my hands when I started developing on the iPhone. What took me a lot of time and many mistakes to learn is beautifully explained in a clear, concise style that will take you from zero to publishing your first app in no time.”
—Marcantonio Magnarapa, Research & Development on Mobile Platforms, Ogilvy Interactive

“Covers a wide variety of iPhone programming topics, including advanced features like Core Location, video playback and asynchronous network communication. It provides badly needed advice on how to use XCode, how to submit your app to the App Store, how to set your price, and how to deal with many other non-programming issues that surround iPhone development. It gives a quick start to iPhone programming, showing how to build 14 complete iPhone apps, several of which provide day-to-day usability. For each app, the book briefly describes the purpose of the app, the Objective-C and Cocoa technologies used to build it, and a detailed line-by-line walkthrough of the app’s source code. All of the source code and project files are available for download so that you can compile and test-drive each of the apps as you read along. I really like the way that the reader is introduced to the completed app for each chapter up front, providing a framework for the discussion of how to build it. This book fits the bill for any programmer interested in taking up iPhone development.”
—Zach Saul, Founder, Retronyms , and co-creator of Recorder—one of the top 10 selling iPhone apps for 2008

“At last an iPhone development book for the serious professional. Provides solid, real world applications, many of which would not look out of place in the App Store itself. The book’s excellent writing takes the user on a line-by-line analysis of the complexities of SDK 3.x programming. This text will never be far from the professional programmer’s side and provides so much more than a regurgitation of existing reference documentation. One of the best books on the subject and a must-have for any developer’s bookcase. This really is turning into the definitive iPhone book.“
—Rik Watson, Senior Software Engineer, Lockheed Martin

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Book Description Pearson Studium, 2009. Softcover. Book Condition: Neu. Gebraucht - Sehr gut Unbenutzt. Schnelle Lieferung, Kartonverpackung. Abzugsfähige Rechnung. Bei Mehrfachbestellung werden die Versandkosten anteilig erstattet. - The professional programmer's DEITEL(R) guide to iPhone app development using iPhone SDK 3.x, Xcode(R), Objective-C(R) and Cocoa(R) More than 1.5 billion iPhone apps were downloaded from Apple's App Store in just one year! This book gives you everything you'll need to start developing great iPhone apps quickly and--once you've joined Apple's fee-based iPhone Developer Program--to get them up and running on the App Store. The book uses an app-driven approach--each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you'll develop include: \* Welcome \* Spot-On Game \* Route Tracker \* Tip Calculator \* Cannon Game \* Slideshow \* Favorite Twitter(R) Searches \* Painter \* Voice Recorder \* Flag Quiz Game \* Address Book \* Twitter(R) Discount AirfaresBy Chapter 3 you'll be building apps using Xcode(R), Cocoa(R) and Interface Builder 407 pp. Englisch. Bookseller Inventory # INF1000026011

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Book Description Pearson Education (US), United States, 2009. Paperback. Book Condition: New. 226 x 178 mm. Language: English . Brand New Book. The professional programmer s DEITEL(R) guide to iPhone app development using iPhone SDK 3.x, Xcode(R), Objective-C(R) and Cocoa(R) More than 1.5 billion iPhone apps were downloaded from Apple s App Store in just one year! This book gives you everything you ll need to start developing great iPhone apps quickly and-once you ve joined Apple s fee-based iPhone Developer Program-to get them up and running on the App Store. The book uses an app-driven approach-each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you ll develop include: * Welcome * Spot-On Game * Route Tracker * Tip Calculator * Cannon Game * Slideshow * Favorite Twitter(R) Searches * Painter * Voice Recorder * Flag Quiz Game * Address Book * Twitter(R) Discount AirfaresBy Chapter 3 you ll be building apps using Xcode(R), Cocoa(R) and Interface Builder. You ll learn object-oriented programming in Objective-C(R) and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: * iPhone SDK 3.x , XCode(R), Interface Builder * Object-Oriented Programming in Objective-C(R) and Cocoa(R) * Collections, GUI, Event Handling * Controllers, Application Templates * UIView, Multi-Touch(TM) * Core Audio, Core Animation, NSTimer * Tables, UINavigationController * Map Kit, Core Location, GPS, Compass * Photos, iPod Library Access * Serialization. Bookseller Inventory # LIB9780137058426

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Book Description Pearson Education (US), United States, 2009. Paperback. Book Condition: New. 226 x 178 mm. Language: English . Brand New Book. The professional programmer s DEITEL(R) guide to iPhone app development using iPhone SDK 3.x, Xcode(R), Objective-C(R) and Cocoa(R) More than 1.5 billion iPhone apps were downloaded from Apple s App Store in just one year! This book gives you everything you ll need to start developing great iPhone apps quickly and-once you ve joined Apple s fee-based iPhone Developer Program-to get them up and running on the App Store. The book uses an app-driven approach-each new technology is discussed in the context of 14 fully tested iPhone apps (7700 lines of code), complete with syntax shading, code walkthroughs and sample outputs. Apps you ll develop include: * Welcome * Spot-On Game * Route Tracker * Tip Calculator * Cannon Game * Slideshow * Favorite Twitter(R) Searches * Painter * Voice Recorder * Flag Quiz Game * Address Book * Twitter(R) Discount AirfaresBy Chapter 3 you ll be building apps using Xcode(R), Cocoa(R) and Interface Builder. You ll learn object-oriented programming in Objective-C(R) and build apps using the latest iPhone 3.x technologies including the Game Kit, iPod library access and more. iPhone for Programmers include practical, example-rich coverage of: * iPhone SDK 3.x , XCode(R), Interface Builder * Object-Oriented Programming in Objective-C(R) and Cocoa(R) * Collections, GUI, Event Handling * Controllers, Application Templates * UIView, Multi-Touch(TM) * Core Audio, Core Animation, NSTimer * Tables, UINavigationController * Map Kit, Core Location, GPS, Compass * Photos, iPod Library Access * Serialization. Bookseller Inventory # LIB9780137058426

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Book Description Prentice Hall Nov 2009, 2009. Taschenbuch. Book Condition: Neu. 231x175x27 mm. Neuware - The wild success of the iPhone App Store has created a vibrant and exciting new market for application developers, and has caused business--including Pearson--to scramble to create applications for their customers to use on their iPhones. Developers are desparate for information about programming the iPhone, which uses a programming language, application framework, and development tools that are different from what most developers are used to using. iPhone for Programmers takes an app driven approach to iPhone programming. It does not assume any prior knowledge of Objective-C or Cocoa or of Apple's programming tools. Most importantly, it does NOT teach through a conventional walk-through of the objects, methods, and properties available in the iPhone SDK. Instead, it teaches by doing. It presents fourteen original, working applications, and shows step-by-step how to develop them. For example, developers study touches and gestures through building the Spot-On game application. This app also introduces Core Animation. Developers learn about location-based programming through the Take Me Home App. This app also teaches the Core Location framework and the new iPhone Google Maps API. Each of the fourteen apps discussed in this book functions in a similar way, so that by the end the reader will have a well-rounded mastery of iPhone application development. 456 pp. Englisch. Bookseller Inventory # 9780137058426

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