Fundamentals of Embedded Software with the ARM Cortex-M3

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9780133357226: Fundamentals of Embedded Software with the ARM Cortex-M3

For sophomore-level courses in Assembly Language Programming in Computer Science, Embedded Systems Design, Real-Time Analysis, Computer Engineering, or Electrical Engineering curricula. Requires prior knowledge of C, C++, or Java. This text is useful for Computer Scientists, Computer Engineers, and Electrical Engineers involved with embedded software applications.


This book is intended to provide a highly motivating context in which to learn procedural programming languages. The ultimate goal of this text is to lay a foundation that supports the multi-threaded style of programming and high-reliability requirements of embedded software. It presents assembly the way it is most commonly used in practice - to implement small, fast, or special-purpose routines called from a main program written in a high-level language such as C. Students not only learn that assembly still has an important role to play, but their discovery of multi-threaded programming, preemptive and non-preemptive systems, shared resources, and scheduling helps sustain their interest, feeds their curiosity, and strengthens their preparation for subsequent courses on operating systems, real-time systems, networking, and microprocessor-based design.

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From the Back Cover:

Fundamentals of Embedded Software: Where C and Assembly Meet is a refreshing alternative to the traditional sophomore text on computer organization and assembly language programming. The text approaches assembly the way it is commonly used in practice¾to implement small, fast, or special-purpose routines called from a main program written in a high-level language such as C. By using an embedded software context, the text introduces multi-threaded programming, preemptive and non-preemptive systems, shared resources, and scheduling, thus providing a solid foundation for subsequent courses on operating systems, real-time systems, networking, and microprocessor-based design.

The text will help you:

  • appreciate the often overlooked consequences and limitations of binary representation.
  • implement fast real-number arithmetic using fixed-point reals instead of floating-point.
  • reinforce your comprehension of scope, parameter passing, recursion, and memory allocation.
  • employ features of C (such as bit-manipulation and variant access) commonly used in embedded software.
  • write functions in Intel x86 protected mode assembly to be called from C.
  • estimate maximum data rate and latency for various styles of I/O programming.
  • manage multiple threads, shared resources, and critical sections.
  • develop programming practices that avoid priority inversions, deadlocks, and shared memory problems.

Fundamentals of Embedded Software: Where C and Assembly Meet comes with a CD-ROM containing all the software tools needed to build simple stand-alone embedded applications on an ordinary Pentium-class PC: a C compiler, assembler, linker, boot loader, library, and both preemptive and non-preemptive real-time kernels. Also included are major portions of the source code for a number of programming assignments found in an appendix of the text.

About the Author:

Dr. Daniel W. Lewis' efforts led to the creation of Santa Clara University’s Computer Engineering department in 1988, providing its leadership for the first 18 years. During his tenure, Lewis established unique co-op and study abroad options that fit within the normal undergraduate four-year plan, the first graduate-level academic certificate programs for working professionals, a new interdisciplinary major in Web Design and Engineering, and a interdisciplinary minor in Information Technology and Society. Since 2004, Lewis has focused on K-12 outreach in engineering and computing, raising more than $1.7M from NSF and private sources, and providing professional development for more than 200 K-12 teachers and summer camps for more than 2,000 K-12 students.

Prior to joining the University in 1975, Lewis worked for six years at General Electric’s Aerospace Division where he designed a fault-tolerant clocking system for one of the first triple-redundant automatic landing systems for commercial aircraft. He has consulted for a number of Bay Area companies, including the Singer-Link Company, where his design of new algorithms and a corresponding modular array of VLSI circuits became the basis of a new product line of real-time computer graphics systems.


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