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Java Design: Building Better Apps and Applets - Softcover

 
9780132711494: Java Design: Building Better Apps and Applets

Synopsis

27114-8 The first true design book inspired by Java(tm) Meet Charlie and Zoe, two users with highly individual User Interface needs. Follow them through the process of designing complex systems that use the power of Java to create unique online solutions. They'll introduce you to the brand-new design paradigm made possible by Java. Explore new concepts in development on the theoretical level, then put them to work with Charlie and Zoe to see their practical applications. Java-inspired design has some basic maxims that are carried out throughout this book. *Interfaces: Java's most significant aspect for designers is its freedom. Object connections and scenario interactions don't need to be hardwired to a single class of objects anymore-learn to use this freedom to gain flexibility, extensibility, and pluggability in your designs. *Composition: Basing your Java designs on composition, rather than inheritance, allows you to maximize this free structure. Java Design offers a five-fold checklist for determining which strategy is "the better one to apply." *Threads: Learn to manage multiple streams of program execution cleanly, efficiently, and safely.* Notification: Manage notification in ways that maximize the loose coupling supported by Java. Learn to identify the flaws in Java's own mechanism to keep your systems in sync. Java Design also includes a CD-ROM filled with cool code ready to use in your own apps, as well as a Strategies and Patterns Handbook with 177 strategies and 31 object-model patterns to guide your own app design.

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From the Publisher

Table of contents
Why Java Design?

Design. Java-Inspired Design. A Design Book. The Companion CD-ROM. How to Get Updates. Feedback, Hands-on Workshops, and Mentoring.

Chapter 1: Design by Example.

Five Major Activities. Example, Example, Example. Charlie's Charters. Identify the Purpose and Features. Select the Classes. Sketch a UI. Work Out Dynamics with Scenarios. Build a Class Diagram. Zoe's Zones. Identify the Purpose and Features. Selecting Classes. Sketch a UI. Work Out Dynamics with Scenarios. Build a Class Diagram. Summary.

Chapter 2: Design with Composition, Rather than Inheritance.

Composition. Composition: An Example. Inheritance. Inheritance vs. Interfaces. Inheritance: An Example. Inheritance: Benefits. Inheritance: Risks. Inheritance: When to Use It. Inheritance: Checkpoints. Example: Composition (the Norm). Example: Both Composition and Inheritance. Example: Inheritance (the Exception). Example: Inheritance in Need of Adjustment. Example: Thread. Example: Applet. Example: Observable. Summary.

Chapter 3: Design with Interfaces.

What Are Interfaces? Why Use Interfaces? The Problem. A Partial Solution. Flexibility, Extensibility, and Pluggability-That's Why. Factor-out Interfaces. Factor Out Repeaters. Factor Out to a Proxy. Factor Out for Analogous Apps. Factor Out for Future Expansion. A Short Interlude: Where to Add Interfaces. Design-in Interfaces. Design-in Interfaces Based on Common Features. Design-in Interfaces Based on Role Doubles. Design-in Interfaces Based on Behavior Across Roles. Design-in Interfaces Based on Collections and Members. Design-in Interfaces Based on Common Interactions. Design-in Interfaces Based on Intra-Class Roles. Design-in Interfaces Based on a Need for Plug-in Algorithms . Design-in Interfaces Based on a Need for Plug-in Feature Sequences. Design with Interfaces: Applying Multiple Strategies. Designing-in Flexibility Is a Very Good Thing. Yet There Usually Is a Design Tradeoff: Simplicity vs. Flexibility. Naming Interfaces Revisited. What Java Interfaces Lack. Summary.

Chapter 4: Design with Threads.

Threads. What Is a Thread? How Do Threads Get Started? Why Use Multiple Threads? If You Don't Need Multiple Threads, Don't Use Them. Sync. Sync: A Guarantee and a Nonguarantee. Sync: Scope. Shared Value (and Keeping Out of Trouble). Don't Sync Longer Than You Have To. Shared Resource (and Keeping Out of Trouble). Multiple Clients, Multiple Threads within an Object. Multiple Thread Objects, Multiple Threads within an Object. Single Thread. Prioritized-Object Threads. Prioritized-Method Threads. Prioritized-Method Prioritized-Object Threads. Overall Point. Interface Adapters . Need. One Approach: Dispatcher . A Better Approach: Interface Adapters. What an Interface Adapter Looks Like. Interface Adapters for Zoe's Zones. A Zone-Monitoring Thread. A Sensor-Assessing Thread and a Sensor-Monitoring Thread. Summary.

Chapter 5: Design with Notification.

Passive Notification. Timer-Based Notification. Timer-Notification Pattern. A Timer for Charlie's Charters . Active Notification. Observable-Observer. Source-Listener. Source-Support-Listener (JavaBeans-Style Notification). Producer-Bus-Consumer (InfoBus-Style Notification). Model-View-Controller (Swing-Style Notification). Source-Distributed Listeners (Enterprise JavaBeans-Style Notification). Summary.

Appendix A Design Strategies. Appendix B Notation Summary. Appendix C Java Visibility. Bibliography. Index.

From the Author

Dear Friend,
Thanks for your kind interest. I hope you'll enjoy reading this on-going series on better software design. Along with the books, please also take a look at: The Coad Letter (free technical newsletter, http://www.oi.com/newsletters.htm), Together Professional (Jolt Award winning design tools, http://www.oi.com/together.htm), Hands-on "Object Models" and "Java Programming" Workshops (http://www.oi.com/ workshops.htm). Best wishes for great success, Peter Coad (pc@oi.com) ///// About Peter Coad: Peter Coad is the innovator behind the leading software development method that bears his name. He has co-authored books on all aspects of object-oriented development, including Object-Oriented Analysis; Object-Oriented Design; Object-Oriented Programming; Object Models: Strategies, Patterns, and Applications; and Java Design: Building Better Apps and Applets. Coad is probably the world's most experienced object-model builder: he has developed hundreds of object models to date. He founded Object International in 1986; its mission is "helping teams deliver frequent, tangible, working results." In addition to consulting, Object International publishes development tools, including Playground (a shareware object-modeling environment) and the award-winning Together/C++. Peter's current work focuses on Java-inspired design for building applications in Java or C++. Reach him at pc@oi.com, or visit Object International's Web site (http://www.oi.com).

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  • PublisherPrentice Hall
  • Publication date1997
  • ISBN 10 0132711494
  • ISBN 13 9780132711494
  • BindingPaperback
  • LanguageEnglish
  • Edition number1
  • Number of pages256

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