Creating Graphics for Learning and Performance: Lessons in Visual Literacy

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9780132191586: Creating Graphics for Learning and Performance: Lessons in Visual Literacy

Creating Graphics for Learning and Performance: Lessons in Visual Literacy will help you create effective visuals–visuals that are clear, communicate well, and help you learn and perform your job more effectively and efficiently. With this book you will learn about three of the most intuitive design principles that you can begin applying to your work immediately: selection, organization and integration.  These principles are learned gradually as you explore the tools of type, shape, color, depth and space.  In addition, a resource chapter provides you with a quick guide to the tools of graphic design including hardware, software, books and web resources

 

Whether you are a teacher, business professional, graphic designer, artist, instructional designer, or software developer this book of essential design foundations is the one for you.                  

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Creating Graphics for Learning and Performance: Lessons in Visual Literacy will help you create effective visuals–visuals that are clear, communicate well, and help you learn and perform your job more effectively and efficiently.  This book clearly and quickly explains such fundamental issues as:

·        The effective number of fonts to use in a visual

·        Why using all capital letters is not desirable

·        Why you should go easy on the “bells and whistles”

·        How to use different shapes to unify, separate or chunk information

·        How to use color effectively

·        How to make effective charts and graphs

·        And much more

 

 With this book you will learn about the three most intuitive design principles that you can begin applying to your work immediately: selection, organization and integration.  These principles are learned gradually as you explore the tools of type, shape, color, depth and space.  In addition, a resource chapter provides you with a quick guide to the tools of graphic design including hardware, software, books and web resources

 

Whether you are a teacher, business professional, graphic designer, artist, instructional designer, or software developer this book of essential design foundations is the one for you.                         

"About this title" may belong to another edition of this title.

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Lohr, Linda L.
Published by Pearson (2007)
ISBN 10: 013219158X ISBN 13: 9780132191586
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Lohr, Linda L.
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Lohr, Linda L.
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Book Description Pearson, 2007. Book Condition: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: Part 1: Foundations Chapter 1) Visual Literacy Chapter 2) Getting Started Chapter 3) Visuals and Learning Chapter 4) Process: ACE it with PAT Part 2: Principles Chapter 5) Selection Chapter 6) Organization Chapter 7) Integration Part 3: Actions and Tools Chapter 8) CARP Chapter 9) Type Chapter 10) Shape Chapter 11) Color, Depth, and Space Resources Chapter 12) Resources Part I. Foundations Chapter 1: Visual Literacy for Educators and Performance Specialists 1) Notes about the opening visual 2) Focus Questions 3) Key terms 4) Introduction a) The Need for Visual Literacy b) The Context: Education and Performance 5) EXAMPLES OF EDUCATION/PERFORMANCE NEEDS a) Three Education/Performance Stories b) What is Wrong, Design-Wise, With These Stories? c) Universal design issues 6) VISUAL LITERACY DEFINED a) What Exactly is a Visual? b) What Is Literacy? (1) Information literacy (2) Workforce literacy (3) Visual literacy c) Visual Literacy for Instruction and Performance Support (1) Antonio, the sixth grade teacher (2) Sylvia, the instruction designer/trainer (3) Zack, the computer programmer/graphic artist (4) Latisha, the community college instructor and part-time technical writing contractor 7) Some Example of Instructional/Performance Images a) Decorative Visuals b) Representative Visuals c) Organizational Visuals d) Interpretive Visuals e) Transformative Visuals 8) Book Organization a) Section I. Foundations b) Section II. Principles c) Section III. Actions and Tools: Shaping Instruction to Facilitate Learning d) Resources 9) Strategies For Using The Book a) The Sequential Strategy b) The Theory/Application Pair Strategy c) The Tools Before Principles Just Do It Strategy 10) Summary 11) Practice a) Resource Activities b) Website Activities c) Discussion Questions d) K-12 Student Activities 12) References Chapter 2: Getting Started 1) Notes about the opening visual 2) Focus Questions 3) Key terms 4) Introduction: Learning to Compose with Visuals 5) The Importance of Visual Communication Skills 6) With All the Technology, Why the Challenge? a) Technocentric thinking b) The blind belief that a picture is always worth 1,000 words. c) A plethora of design guidelines, many that overlap and contradict 7) How the Book Helps 8) Learn by Doing a) Get past eye candy b) Three approaches to creating good design 9) Do You Need Computer Skills? 10) Just Do It a) (1) dont be too hard on yourself when you make mistakes b) (2) play a little c) (3) get inspired, and d) (4) revise a lot (get used to doing things over and over). 11) Summary 12) Practice a) Resource Activities b) Website Activities c) Discussion Question d) K-12 Student Activities 13)Reference Chapter 3: Visuals and Learning 1) Notes about the opening visual 2) Focus Questions 3) Key terms 4) Introduction a) Sylvia and the Storyboard b) Research support for Visuals in Education c) Some Points to Consider While Reading 5) Theory a) Cognitive Load Theory: Our Macro Design Theory (1) Intrinsic Load (2) Extraneous Load (3) Germane Load (1) Simple to complex sequencing (2) Familiar t unfamiliar sequencing (a) Metaphors and analogies (b) Stories. (1) Simple to complex sequencing challenges (2) Familiar to unfamiliar sequencing challenge. Bookseller Inventory # ABE_book_new_013219158X

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