Using sufficiently detailed, real-life examples, this book/disk package shows how to build effective object models - using applications that occur in nearly every industry.
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10861-3
Shareware on diskette. Use it (at no charge) while reading this book, for a true hands-on learning experience. It's Playground(r), an object model “whiteboard” for domain experts and object modelers. This is not a limited version; it's the real thing.
Software developers are giving this new book the highest praise:
“Your new book is a big hit-a very valuable asset for anybody doing object-oriented development. I really like the new strategies and notation, especially for scenarios. The work on scenarios is extremely valuable. The business and real-time applications help developers learn how to object model. Very cool!” ―Scott Pruitt, Software Developer
“Peter Coad has an enviable talent for communicating complex ideas simply, especially by example. This book is unique in that it teaches entirely by example. Fascinating and easy to read, it builds understanding in object that both newcomers and seasoned professionals will appreciate.” ―Andy Carmichael, Training and Consulting Director, Object UK
“This book makes a significant contribution to the world of business computing by providing familiar business application examples. The strategies and patterns make it easy to extend the practitioner's current knowledge and mental models. Working professionals in business who want to learn how to “object think” will find concrete examples of applications development, along with practical “how to” guidance along the way. The result? Accelerated learning!” ―Peter Fingar, Director of Information Technology, University of Tampa
Object programmers can now learn how to get faster results using the strategies and patterns (templates) uncovered in this book. Without them, however, the much-needed expertise is only acquired by trail-and- error. Using sufficiently detailed, real-life examples, this book/disk package shows how to build effective object models-using applications that occur in nearly every industry. Presents six chapter- length application examples of how effective, real-life object-models are build-e.g., point-of-sale, warehousing, order-processing, data acquisition and control, and sensors and diverters. Each application reveals specific "how-to" strategies (101 total) and patterns (22 total) that will help readers develop an intuitive feel for building object models. The diskette features an on-line verison of the strategies and patterns summary (in the form of a Windows help file); as well as C++ course files, illustrating a reasonable (but not the only way) to implement each pattern.
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