The Essential Guide to Computing: The Story of Information Technology

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9780130194695: The Essential Guide to Computing: The Story of Information Technology

The Essential Guide to Computers is an intelligent, thorough, friendly, and up-to-date explanation of computer technology. It's perfect for smart professionals who want to understand the technology -- but don't have computer science or engineering degrees! Learn how computers have evolved from early, room-sized monoliths to PCs to tomorrow's "information appliances." Understand each key hardware component of a contemporary computer, including microprocessors, memory, storage, I/O, and displays. Understand the role of systems architecture in the orderly evolution of computing technology; then learn what operating systems are and how they compare. Understand the role of programming languages and what they try to achieve; including the basics of object-orientation, today's leading approach to software development. Next, learn how computers can be organized into many kinds of networks, from LANs to the Internet; and how this enables new kinds of software and applications, including e-commerce. For anyone who wants to understand the fundamentals of how computers and networks work.

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Lots of circumstances conspired to make information technology what it is today. Business decisions (both wise and foolish), scientific discoveries (old and recent), marketing campaigns (founded in truth and otherwise), and plenty of random chance have played parts in defining the industrial, social and cultural phenomena that personal and business computing have become.

The Essential Guide to Computing: The Story of Information Technology tells the technical, commercial and social story behind the electronic computer and related technologies, such as telecommunications and software development. Along the way, author E. Garrison Walters reveals a lot of general knowledge about computers.

As you read this book, you can't avoid picking up the little technical facts that have become part of our culture, particularly its younger parts. What's an embedded operating system? What's object-oriented programming? What is the open-source movement? Walters teaches you enough about these subjects--and the ways they fit together--to enable you to speak intelligently about them and perform further research as your needs require.

You will enjoy this book regardless of your level of computer expertise or your area of specialisation. It's essentially a general-interest non-fiction book, and a good one at that. --David Wall

From the Back Cover:

  • The complete, easy-to-understand guide to IT—now and in the future!
  • Computers, networks, and pervasive computing
  • Hardware, operating systems, and software
  • How networks work: LANs, WANs, and the Internet
  • E-business, the Web, and security

The guide for ANYONE who needs to understand the key technologies driving today's economy and high tech industries!

You can't afford not to understand the information revolution that's sweeping the world-but who's got time for all the acronyms and hype most technology books give you? The Essential Guide to Computing demystifies the digital society we live in with an intelligent, thorough, and up-to-date explanation of computer, networking, and Internet technologies. It's perfect for smart professionals who want to get up to speed, but don't have computer science or engineering degrees! You'll find up-to-the-minute coverage on all of today's hottest technologies including:

  • The evolution of computing: from the room-sized "monoliths" of the 1950s to today's global Internet
  • Preview of the next revolution: "pervasive computing"
  • Computer hardware: microprocessors, memory, storage, I/O, displays, and architecture
  • Windows, Macintosh, UNIX/Linux, DOS, NetWare, Palm: what operating systems do, and how they compare
  • Programming languages: from machine language to advanced object-oriented technologies
  • Key software applications: databases, spreadsheets, word processing, voice recognition, and beyond
  • Microsoft and the software industry: where they stand, where they're headed
  • How networks work: LANs, WANs, packet switching, hardware, media, and more
  • The Internet, e-commerce, and security
  • Enterprise applications: data warehousing, Web-centered development, and groupware

Whether you're a consumer, investor, marketer, or executive, this is your start-to-finish briefing on the information technologies that have changed the world-and the coming technologies that will transform it yet again!

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Book Description Pearson Education Limited, United Kingdom, 2000. Paperback. Book Condition: New. 231 x 175 mm. Language: English . Brand New Book. The Essential Guide to Computers is an intelligent, thorough, friendly, and up-to-date explanation of computer technology. It s perfect for smart professionals who want to understand the technology -- but don t have computer science or engineering degrees! Learn how computers have evolved from early, room-sized monoliths to PCs to tomorrow s information appliances. Understand each key hardware component of a contemporary computer, including microprocessors, memory, storage, I/O, and displays. Understand the role of systems architecture in the orderly evolution of computing technology; then learn what operating systems are and how they compare. Understand the role of programming languages and what they try to achieve; including the basics of object-orientation, today s leading approach to software development. Next, learn how computers can be organized into many kinds of networks, from LANs to the Internet; and how this enables new kinds of software and applications, including e-commerce. For anyone who wants to understand the fundamentals of how computers and networks work. Bookseller Inventory # AAC9780130194695

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Book Description Pearson Education Limited, United Kingdom, 2000. Paperback. Book Condition: New. 231 x 175 mm. Language: English . Brand New Book. The Essential Guide to Computers is an intelligent, thorough, friendly, and up-to-date explanation of computer technology. It s perfect for smart professionals who want to understand the technology -- but don t have computer science or engineering degrees! Learn how computers have evolved from early, room-sized monoliths to PCs to tomorrow s information appliances. Understand each key hardware component of a contemporary computer, including microprocessors, memory, storage, I/O, and displays. Understand the role of systems architecture in the orderly evolution of computing technology; then learn what operating systems are and how they compare. Understand the role of programming languages and what they try to achieve; including the basics of object-orientation, today s leading approach to software development. Next, learn how computers can be organized into many kinds of networks, from LANs to the Internet; and how this enables new kinds of software and applications, including e-commerce. For anyone who wants to understand the fundamentals of how computers and networks work. Bookseller Inventory # AAC9780130194695

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Book Description Prentice Hall, 2000. Softcover. Book Condition: Neu. Gebraucht - Sehr gut Unbenutzt. Schnelle Lieferung, Kartonverpackung. Abzugsfähige Rechnung. Bei Mehrfachbestellung werden die Versandkosten anteilig erstattet. - The Essential Guide to Computers is an intelligent, thorough, friendly, and up-to-date explanation of computer technology. It's perfect for smart professionals who want to understand the technology -- but don't have computer science or engineering degrees! Learn how computers have evolved from early, room-sized monoliths to PCs to tomorrow's 'information appliances.' Understand each key hardware component of a contemporary computer, including microprocessors, memory, storage, I/O, and displays. Understand the role of systems architecture in the orderly evolution of computing technology; then learn what operating systems are and how they compare. Understand the role of programming languages and what they try to achieve; including the basics of object-orientation, today's leading approach to software development. Next, learn how computers can be organized into many kinds of networks, from LANs to the Internet; and how this enables new kinds of software and applications, including e-commerce. For anyone who wants to understand the fundamentals of how computers and networks work. 499 pp. Englisch. Bookseller Inventory # INF1000006533

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Book Description Prentice Hall, 2000. Book Condition: New. Brand New, Unread Copy in Perfect Condition. A+ Customer Service! Summary: (NOTE: Each chapter concludes with a Conclusion and Test Your Understanding.)I. COMPUTER HARDWARE. 1. The Core of Computing: How the Key Elements of Hardware Work Together.An Overview of How a Computer Works. What Happens When a Computer Starts Up. The Computer Begins to Work. Binary and Digital. The Internal Operations of the CPU. Fetch. Decode (Analyze). Execute. Store. The Clock. Interrupts. Designing a Faster CPU. Architecture: Suiting the CPU to the Task. RISC. SIMD. VLIW. Linking CPUs. Microprocessors for Special Purposes. ASICs. DSPs. Media Processors. FPGAs. New Approaches to Computing. Supercooling. Optical Computing. Even More Exotic Stuff.2. Memory, Storage, and Input/Output.An Overview of How Storage Works. A File Is Loaded into Memory. The CPU Gets Information from Disk. A File Is Saved to Disk. The Memory System. The Memory Problem. The System (Memory) Bus. Memory Chips. Some Other Types of Chip Storage. Disk Storage. Magnetic Storage. Optical Storage. The I/O Bus. PCI. External I/O. Chipsets.3. Computer Monitors and Graphics Systems.Making an Image. Pixels and Dots. Resolution. Resolution, Content, and Perception. Color. Contrast and Brightness. Image Stability and Smoothness of Motion. Monitor Technologies. The Structure of Graphics Systems. Bitmapped Images. Vector Images. Bitmaps vs Vectors. Generations of Graphics Systems. First Generation Graphics. Second Generation Graphics Systems. The Key Elements of Third Generation (3D) Systems. Changes in Graphics Software. Printers. Printer Resolution. Major Types of Printers. Printer Intelligence.4. Silicon Economics.Silicon Foundations: Making Chips. Smaller Is Cheaper. Smaller Is Faster. Smaller Uses Less Power. New Approaches to Chipmaking. Microprocessor Families. Intel Corporation. Intel Clones. RISC CPUs. Summary: Can Anyone Compete with Intel? Types of Computers. Mainframes. Supercomputers. Servers and Workstations. Desktops. The Set-top Box. Portable Systems. The Evolving Microprocessor Architecture: What Do You Do with a Billion Transistors on One Chip? ASIC-Oriented. General-Purpose CPU. Media Processors. System on Chip.Putting It All Together.Servers. A Graphics System. An Analytical System. A Desktop System. A Portable System.II. SOFTWARE. 5. Fundamentals of the Operating System.Why Have an Operating System? The Core Functions of an Operating System. System Supervision. Services to Hardware. Services to Software. Communications Services. Security. Single-User Systems in a Networked Environment. Directories. The Structure of the Operating System. The Kernel. User Section. The Challenge of Multiprocessing. Multiprocessing and the OS. Multiprocessing in Hardware.6. Evolution of the Operating System.Mainframe Systems. Minicomputer/Server Systems. Proprietary: VMS. Proprietary: OS/400. Open: UNIX and Variants.7. Microcomputer Operating Systems.Microsoft's MS-DOS. An Overview of MS-DOS. Memory and Task Management. The Mac OS. Key Characteristics of the Mac OS. Initial Development of the Mac OS. Compatibility Issues. The Mac Shifts to the PowerPC. The Current Mac OS. Windows. Key Characteristics of the Window OS Series. Windows 1.0 to 2.0. Windows 3.0. Windows 95 and Windows 98. Windows NT/2000. OS/2. A Network-only OS: NetWare. Very Small System OSs. The Palm OS. Epoc.8. Programming, Object Oriented Technology, and Software Development.Basic Programming Terminology. Subroutines. Interrupted vs Compiled Languages. The Software Crisis. Structured Programming. Project Modeling. Modular Programming. Programming Languages by Level. Machine Language Programming. Assembly Language. High-level Languages. 4GLs (Whatever They Are). Artificial Intelligence: 5GL? Object-Oriented Technology. How OOT Works. Applying OOT. Th. Bookseller Inventory # ABE_book_new_0130194697

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Book Description Pearson Education Limited. Paperback. Book Condition: new. BRAND NEW, The Essential Guide to Computing: The Story of Information Technology, E.Garrison Walters, Garry Walters, The Essential Guide to Computers is an intelligent, thorough, friendly, and up-to-date explanation of computer technology. It's perfect for smart professionals who want to understand the technology -- but don't have computer science or engineering degrees! Learn how computers have evolved from early, room-sized monoliths to PCs to tomorrow's "information appliances." Understand each key hardware component of a contemporary computer, including microprocessors, memory, storage, I/O, and displays. Understand the role of systems architecture in the orderly evolution of computing technology; then learn what operating systems are and how they compare. Understand the role of programming languages and what they try to achieve; including the basics of object-orientation, today's leading approach to software development. Next, learn how computers can be organized into many kinds of networks, from LANs to the Internet; and how this enables new kinds of software and applications, including e-commerce. For anyone who wants to understand the fundamentals of how computers and networks work. Bookseller Inventory # B9780130194695

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