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Video Games and Creativity (Explorations in Creativity Research) - Hardcover

 
9780128014622: Video Games and Creativity (Explorations in Creativity Research)

Synopsis

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: * Can video games be used to develop or enhance creativity?* Is there a place for video games in the classroom?* What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. * Summarizes research relating to creativity and video games* Incorporates creativity research on both game design and game play* Discusses physical design, game mechanics, coding, and more* Investigates how video games may encourage creative problem solving* Highlights applications of video games for educational purposes

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Review

"Without experimental studies designed to test specific features of video games that enhance creativity, the question of how video games might enhance creativity will remain unanswered." --PsycCRITIQUES

About the Author

James C. Kaufman, PhD, is a Professor of Educational Psychology at the Neag School of Education at the University of Connecticut. He is the author/editor of more than 30 books and 250 papers. Dr. Kaufman co-founded two APA journals (Psychology of Popular Media Culture and Psychology of Aesthetics, Creativity, and the Arts) and is a Past President of APA’s Division 10. He was won numerous awards, including the Torrance Award from the National Association for Gifted Children, the Berlyne and Farnsworth Awards from APA, and Mensa’s research award.

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Garo Green, James C. Kaufman
Published by Academic Press 2015-08-19, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
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Green, Garo (Editor)/ Kaufman, James C. (Editor)
Published by Academic Pr, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
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Hardcover. Condition: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock. Seller Inventory # __0128014628

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Published by Elsevier Science Aug 2015, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
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Buch. Condition: Neu. This item is printed on demand - it takes 3-4 days longer - Neuware -Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. 332 pp. Englisch. Seller Inventory # 9780128014622

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Published by Elsevier Science, 2015
ISBN 10: 0128014628 ISBN 13: 9780128014622
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Buch. Condition: Neu. nach der Bestellung gedruckt Neuware - Printed after ordering - Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: Can video games be used to develop or enhance creativity Is there a place for video games in the classroom What types of creativity are needed to develop video games While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Seller Inventory # 9780128014622

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