Video Games and Creativity (Explorations in Creativity Research)

4 avg rating
( 1 ratings by Goodreads )
9780128014622: Video Games and Creativity (Explorations in Creativity Research)

Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices.  Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design.  It answers such questions as:

  • Can video games be used to develop or enhance creativity?
  • Is there a place for video games in the classroom?
  • What types of creativity are needed to develop video games?

While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system.  The research and development of game-based learning has revealed the power of using games to teach and promote learning.  In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.



  • Summarizes research relating to creativity and video games
  • Incorporates creativity research on both game design and game play
  • Discusses physical design, game mechanics, coding, and more
  • Investigates how video games may encourage creative problem solving
  • Highlights applications of video games for educational purposes

"synopsis" may belong to another edition of this title.

Review:

"Without experimental studies designed to test specific features of video games that enhance creativity, the question of how video games might enhance creativity will remain unanswered." --PsycCRITIQUES

About the Author:

James C. Kaufman, PhD, is a Professor of Educational Psychology at the Neag School of Education at the University of Connecticut. He is the author/editor of more than 30 books and 250 papers. Dr. Kaufman co-founded two APA journals (Psychology of Popular Media Culture and Psychology of Aesthetics, Creativity, and the Arts) and is a Past President of APA’s Division 10. He was won numerous awards, including the Torrance Award from the National Association for Gifted Children, the Berlyne and Farnsworth Awards from APA, and Mensa’s research award.

"About this title" may belong to another edition of this title.

Top Search Results from the AbeBooks Marketplace

1.

Published by Elsevier Science Publishing Co Inc, United States (2015)
ISBN 10: 0128014628 ISBN 13: 9780128014622
New Hardcover Quantity Available: 10
Seller
The Book Depository
(London, United Kingdom)
Rating
[?]

Book Description Elsevier Science Publishing Co Inc, United States, 2015. Hardback. Book Condition: New. 229 x 152 mm. Language: English . Brand New Book. Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: * Can video games be used to develop or enhance creativity?* Is there a place for video games in the classroom?* What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Bookseller Inventory # AA59780128014622

More Information About This Seller | Ask Bookseller a Question

Buy New
36.97
Convert Currency

Add to Basket

Shipping: FREE
From United Kingdom to U.S.A.
Destination, Rates & Speeds

2.

Garo Green, James C. Kaufman
Published by Academic Press Inc 2015-09-21 (2015)
ISBN 10: 0128014628 ISBN 13: 9780128014622
New Hardcover Quantity Available: 5
Seller
Chiron Media
(Wallingford, United Kingdom)
Rating
[?]

Book Description Academic Press Inc 2015-09-21, 2015. Hardcover. Book Condition: New. Bookseller Inventory # NU-ELS-00007009

More Information About This Seller | Ask Bookseller a Question

Buy New
34.49
Convert Currency

Add to Basket

Shipping: 2.99
From United Kingdom to U.S.A.
Destination, Rates & Speeds

3.

Published by Elsevier Science Publishing Co Inc, United States (2015)
ISBN 10: 0128014628 ISBN 13: 9780128014622
New Hardcover Quantity Available: 10
Seller
The Book Depository US
(London, United Kingdom)
Rating
[?]

Book Description Elsevier Science Publishing Co Inc, United States, 2015. Hardback. Book Condition: New. 229 x 152 mm. Language: English . Brand New Book. Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: * Can video games be used to develop or enhance creativity?* Is there a place for video games in the classroom?* What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Bookseller Inventory # AA59780128014622

More Information About This Seller | Ask Bookseller a Question

Buy New
39.60
Convert Currency

Add to Basket

Shipping: FREE
From United Kingdom to U.S.A.
Destination, Rates & Speeds

4.

Garo Green
Published by Academic Press 2015-09-01, Amsterdam (2015)
ISBN 10: 0128014628 ISBN 13: 9780128014622
New Hardcover Quantity Available: 1
Seller
Blackwell's
(Oxford, OX, United Kingdom)
Rating
[?]

Book Description Academic Press 2015-09-01, Amsterdam, 2015. hardback. Book Condition: New. Bookseller Inventory # 9780128014622

More Information About This Seller | Ask Bookseller a Question

Buy New
45.25
Convert Currency

Add to Basket

Shipping: 4.50
From United Kingdom to U.S.A.
Destination, Rates & Speeds

5.

Green, Garo (Editor)/ Kaufman, James C. (Editor)
Published by Academic Pr (2015)
ISBN 10: 0128014628 ISBN 13: 9780128014622
New Hardcover Quantity Available: 2
Seller
Revaluation Books
(Exeter, United Kingdom)
Rating
[?]

Book Description Academic Pr, 2015. Hardcover. Book Condition: Brand New. 1st edition. 332 pages. 9.00x6.25x1.00 inches. In Stock. Bookseller Inventory # __0128014628

More Information About This Seller | Ask Bookseller a Question

Buy New
44.74
Convert Currency

Add to Basket

Shipping: 6
From United Kingdom to U.S.A.
Destination, Rates & Speeds

6.

GREEN, GARO; KAUFMAN, JAMES C.
Published by Academic Press (2015)
ISBN 10: 0128014628 ISBN 13: 9780128014622
New Hardcover Quantity Available: 1
Seller
Herb Tandree Philosophy Books
(Stroud, GLOS, United Kingdom)
Rating
[?]

Book Description Academic Press, 2015. Hardback. Book Condition: NEW. 9780128014622 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Bookseller Inventory # HTANDREE0948472

More Information About This Seller | Ask Bookseller a Question

Buy New
46
Convert Currency

Add to Basket

Shipping: 8
From United Kingdom to U.S.A.
Destination, Rates & Speeds

7.

GREEN, GARO; KAUFMAN, JAMES C.
Published by Academic Press (2015)
ISBN 10: 0128014628 ISBN 13: 9780128014622
New Hardcover Quantity Available: 1
Seller
Herb Tandree Philosophy Books
(Stroud, GLOS, United Kingdom)
Rating
[?]

Book Description Academic Press, 2015. Hardback. Book Condition: NEW. 9780128014622 This listing is a new book, a title currently in-print which we order directly and immediately from the publisher. Bookseller Inventory # HTANDREE01199924

More Information About This Seller | Ask Bookseller a Question

Buy New
46
Convert Currency

Add to Basket

Shipping: 8
From United Kingdom to U.S.A.
Destination, Rates & Speeds

8.

Green, Garo / Kaufman, James C.
ISBN 10: 0128014628 ISBN 13: 9780128014622
New Quantity Available: 1
Seller
Rating
[?]

Book Description Book Condition: New. Publisher/Verlag: Academic Press | Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as:Can video games be used to develop or enhance creativity?Is there a place for video games in the classroom?What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success.Summarizes research relating to creativity and video gamesIncorporates creativity research on both game design and game playDiscusses physical design, game mechanics, coding, and moreInvestigates how video games may encourage creative problem solvingHighlights applications of video games for educational purposes | AcknowledgementsVideo Games and Creativity: An IntroductionPart 1: Creativity and Video Game PlayChapter 1 - Video Games and CreativityLinda A. Jackson and Alex I. GamesChapter 2 - The Impact of Video Game Play on Human (and Orc) CreativityNicholas D. Bowman, Rachel Kowert, and Christopher J. FergusonChapter 3 - Video Games and Malevolent Creativity: Does One Thing Lead to Another?David H. CropleyChapter 4 - Problem Solving Through "Cheating" in Video GamesKarla R. Hamlen and Fran C. BlumbergChapter 5 - Opportunities and Challenges in Assessing and Supporting Creativity in Video GamesYoon J. Kim and Valerie J. ShuteChapter 6 - Content, Collaboration and Creativity in Virtual WorldsThomas B. WardPart 2: Creativity and Video Games in EducationChapter 7 - Teaching Creativity: Theoretical Models and ApplicationsJorge A. Blanco-Herrera, Christopher L. Groves, Ann M. Lewis, & Douglas A. GentileChapter 8 - Teachers Designing Learning Games: Impact on CreativityFrederique Frossard, Anna Trifonova, and Mario BarajasChapter 9 - Cognitive Brain Training, Video Games, and CreativityOshin Vartanian and Erin L. BeattyChapter 10 - Game Narrative, Interactive Fiction, and Storytelling: Creating a "Time for Telling" in the ClassroomMichael F. Young, Stephen T. Slota, Roger Travis, and Beomykyu ChoiPart 3: Creativity and Video Game DevelopmentChapter 11 - Creating Code Creatively - Automated Discovery of Game Mechanics Through Code GenerationMichael CookChapter 12 - Patented Creativity: Reflecting on Videogame PatentsCasey O'DonnellChapter 13 - Tension and Opportunity: Creativity in the Video Gaming MediumGrant TavinorChapter 14 - Creative Interactivity: Customizing and Creating Game ContentKatharina-Maria Behr, Richard Huskey, and Rene Weber | Format: Hardback | Language/Sprache: english | 700 gr | 235x158x21 mm | 332 pp. Bookseller Inventory # K9780128014622

More Information About This Seller | Ask Bookseller a Question

Buy New
60.22
Convert Currency

Add to Basket

Shipping: 3.89
From Germany to U.S.A.
Destination, Rates & Speeds

9.

Published by Elsevier Science Publishing Co Inc, United States (2015)
ISBN 10: 0128014628 ISBN 13: 9780128014622
New Hardcover Quantity Available: 10
Seller
Book Depository hard to find
(London, United Kingdom)
Rating
[?]

Book Description Elsevier Science Publishing Co Inc, United States, 2015. Hardback. Book Condition: New. 229 x 152 mm. Language: English . This book usually ship within 10-15 business days and we will endeavor to dispatch orders quicker than this where possible. Brand New Book. Video games have become an increasingly ubiquitous part of society due to the proliferation and use of mobile devices. Video Games and Creativity explores research on the relationship between video games and creativity with regard to play, learning, and game design. It answers such questions as: * Can video games be used to develop or enhance creativity?* Is there a place for video games in the classroom?* What types of creativity are needed to develop video games? While video games can be sources of entertainment, the role of video games in the classroom has emerged as an important component of improving the education system. The research and development of game-based learning has revealed the power of using games to teach and promote learning. In parallel, the role and importance of creativity in everyday life has been identified as a requisite skill for success. Bookseller Inventory # BZE9780128014622

More Information About This Seller | Ask Bookseller a Question

Buy New
67.06
Convert Currency

Add to Basket

Shipping: FREE
From United Kingdom to U.S.A.
Destination, Rates & Speeds

10.

Published by Academic Press (2015)
ISBN 10: 0128014628 ISBN 13: 9780128014622
New Hardcover Quantity Available: 1
Seller
Murray Media
(North Miami Beach, FL, U.S.A.)
Rating
[?]

Book Description Academic Press, 2015. Hardcover. Book Condition: New. Bookseller Inventory # 0128014628

More Information About This Seller | Ask Bookseller a Question

Buy New
69.69
Convert Currency

Add to Basket

Shipping: 2.30
Within U.S.A.
Destination, Rates & Speeds

There are more copies of this book

View all search results for this book