This is a complete, in-depth reference that will be of enormous value to anyone in the computer animation field-from students to established professionals to the many traditional animators who find themselves drawn to the computer-based world. The Computer Animator's Technical Handbook distinguishes itself by giving full attention to the motion that defines animation (as opposed to the modeling that produces the still image) and the often-neglected production processes that make it possible. The work of two widely recognized computer animation experts, this book is destined to become the standard reference for professionals throughout the industry and a popular text in classrooms.
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The Computer Animator's Technical Handbook intentionally stays away from the specifics of hardware and software, thus insuring a shelf life longer than most computers. The field of computer animation is constantly evolving; hardware gains speed and capacity, software advances in features and becomes easier to use, and the eyes of viewers become more critical as they grow accustomed to more sophisticated effects. But the book's focus on the driving ideas behind animation in general and computer animation in particular, offers an enduring and valuable historical perspective on contemporary terms.
The book aims to teach computer animation production, and it does this exceedingly well. 15 chapters spanning 400 pages cover everything from computer animation modelling to the introduction of time-based media through understanding the mechanics of film and the differences between film and video production, and much more. This is a fine book to sit through and read, as well as to keep handy on the shelf for reference.
Although more expensive than many books of its kind, there were no shortcuts taken in the production. Every page is glossy and in full colour, and is lavishly illustrated with diagrams, photographs and examples of computer graphics and frames from noteworthy computer-animated productions.
This handbook is not a review of software packages, nor will it suggest which hardware platform to buy into, but it will provide a high level overview of a powerfully dynamic field. --Mike CaputoReview:
A copy should be on every animatorís shelf. -- Karen Sullivan, Department of Computer Animation, Ringling School of Art and Design, USA
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Book Description Morgan Kaufmann, 2001. Paperback. Book Condition: New. 1st. Bookseller Inventory # DADAX0125588216
Book Description Morgan Kaufmann, 2001. Paperback. Book Condition: New. book. Bookseller Inventory # 0125588216
Book Description Morgan Kaufmann, 2001. Paperback. Book Condition: New. Bookseller Inventory # P110125588216
Book Description Morgan Kaufmann, 2001. Paperback. Book Condition: New. New item. Bookseller Inventory # QX-005-61-6702106