This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video Processing, and data visualization. A unique lab-style manual, this book gives graphic and web designers, artists, and illustrators a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of select advanced techniques. From algorithmic design to data visualization to computer vision and 3D graphics, it teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (www.learningprocessing.com), which includes downloadable versions of all of source code, chapter exercises, and the following short tutorials: * Basics (Learn about simple shapes and the coordinate system in Processing)* RGB Color (Learn the basics of digital color) * Processing in Eclipse (Write Processing code in the IDE for Java developers)*3rd Party Libraries (How to install 3rd party Processing libraries) * A friendly start-up guide to Processing, the free, open-source alternative to expensive software and daunting programming languages for the visual artist* No previous experience required-this book is for the true programming beginner! * Step-by-step examples, thorough explanations, hands-on exercises, and simple code samples support your learning curve
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Learn the fundamentals of computer programming within a visual playground!
This book teaches the basic building blocks of programming needed to create cutting-edge graphics applications including interactive art, live video processing, and data visualization.
A unique lab-style manual, this book gives graphic and web designers, artists, illustrators, and anyone interested in learning to code a jumpstart on working with the Processing programming environment by providing instruction on the basic principles of the language, followed by careful explanations of advanced techniques.
From algorithmic design to data visualization, to computer vision and 3D graphics, this book teaches object-oriented programming from the ground up within the fascinating context of interactive visual media and creative coding. It is also supported by a companion website (learningprocessing.com), which includes all examples running in the browser using HTML5 canvas and p5.js, downloadable versions of all source code, answers to select chapter exercises, and over twenty hours of companion video lessons.
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