The Graphics Gems Package contains Volumes 1, 2, and 3 of the Graphics Gems Series.
Started in 1990 by Andrew Glassner, the vision and purpose of the The Graphics Gems Series was - and still is - to provide tips, techniques, and algorithms for graphics programmers. All of the gems are written by programmers who work in the field and are motivated by a common desire to share interesting ideas and tools with their colleagues. Each volume provides a new set of innovative solutions to a variety of programming problems.
Key Features
* Contains public domain C implementations of many gems
* Supplements and extends Graphics Gems--uses similar notation and, when applicable, refers to material in Graphics Gems
* Although it refers to Graphics Gems, Graphics Gems II is self-contained--you don't need to own Graphics Gems to use Graphics Gems II
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