"Java in Two Semesters" provides a comprehensive treatment of object-oriented programming, covering both introductory material and the advanced material of a second level course. Charatan and Kans focus on more than just programming issues by taking an integrated approach to software development. The book's step by step approach makes the subject very accessible and it is ideal for any student new to Java, as well as for those wishing to expand their knowledge of the language. Part one of the book presents key concepts of object-orientation, and goes on to deal with simple programming concepts such as declarations of variables and basic control structures. It then examines classes and objects more closely and uses code examples to explain programming principles and uses of the language. It also introduces testing methodologies, HCI, applets and event-driven visual programming Part two deals with topics such as file handling, exceptions, threads and interfaces, and expands upon the topic of inheritance. More advanced graphics programming is introduced, to tie together concepts such as threads, applets, animations and rapid applications development. Containers and collection classes are then covered at a more advanced level, and the book goes on to explore the swing package for the development of GUIs. The final chapter places Java in context in the current software development environment, and provides a comparative study with other OOPs.
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The third edition of the successful textbook, Java in Two Semesters, provides a comprehensive treatment of object-oriented programming, covering both introductory material and the more advanced topics of a second level course.
Thoroughly revised and updated to reflect the latest release of Java language, the new edition covers the most recent developments in Java programming.
The book’s comprehensive coverage allows it to be tailored to suit a range of Java modules of differing lengths and levels and can also serves as an excellent student reference text.
Part One takes the student through simple programming concepts, such as variables, control structures and arrays before moving on to focus on classes and objects, inheritance and polymorphism.
Part Two introduces topics such as advanced graphics programming, exceptions, threads, file handling, network programming and programming for mobile devices.About the Author:
Dr Quentin Charatan was for many years a Principal Lecturer at the University of East London and now works privately as a consultant.
Dr Aaron Kans is a Senior Lecturer in the School of Computing, Information Technology and Engineering at the University of East London.
"About this title" may belong to another edition of this title.
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