3ds max 6 Animation: CG Filmmaking from Concept to Completion (Consumer Education)

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9780072228939: 3ds max 6 Animation: CG Filmmaking from Concept to Completion (Consumer Education)

Explains how to create compelling 3D graphics and animation, putting readers on the fast-track to careers in film or game design - today's hottest growth industries.

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From the Back Cover:

Learn all the fundamentals of 3-D graphics and animation, including preproduction, modeling, texturing, animating, rigging, lighting, and rendering. This helpful resource provides detailed instruction on a broad range of disciplines and techniques used in the 3-D field. Follow a real-world example using the author’s short, character-based animation step-by-step through production. Learn to animate emotionally rich characters--a hot commodity in today’s marketplace as game and film producers are transitioning to increasingly complex animated characters. This remarkable book links together all the seemingly unrelated skills and techniques required in the exciting world of 3-D animating in a clear and easy-to-follow reference.

  • Create your very own character-based CG animation
  • Use contemporary techniques to create models that work for both real-time and rendered animation
  • Schedule and plan like a producer, and design your animation like a director
  • Create realistic, detailed, convincing body animation
  • Learn dialog-driven emotional facial animation
  • Create custom character controls for flexible character rigging without plug-ins
  • Learn preproduction techniques including scriptwriting, art direction, and storyboarding
  • Create animated effects with 3ds max 6's new Particle Flow
  • Craft camera shots with cinematic lighting and render with Global Illumination and HDRI
  • Learn a complete approach toward CG filmmaking with 3ds max 6 as the anchor

Barrett Fox has more than eight years of real-world animation production and seven years of experience teaching and writing about 3-D animation. He has written, produced, animated, and directed dozens of widely variegated 3-D animated projects.

About the Author:

Barrett Fox (San Francisco, CA) has more than 8 years of real-world animation production and 7 years of experience teaching and writing about 3D animation. His work has been published in such prominent trade publications as 3DGate, 3D magazine, Cadence magazine, and others. Fox’s animated films have been shown at the 2001 Webby Awards, broadcast on TechTV, and showcased on numerous Web forums and festivals. He has written, produced, animated, and directed dozens of widely variegated 3D animated projects.

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