Hands-on AI with Java: Smart Gaming, Robotics, and More

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9780071424967: Hands-on AI with Java: Smart Gaming, Robotics, and More

This book helps you: demystify AI and make it work - or play; give your robot uncanny abilities; build programs that work intelligently with humans; add smarts to computer games; program optimal path-finding for machining and robotics; and, learn artificial intelligence with Do-It-Yourself Projects. Edwin Wise's "Hands-On AI with Java" shows you how to put AI techniques to work in a wide variety of useful and entertaining ways. Robot builders, hobbyists, game developers, automated-help-desk programmers, and even manufacturing engineers can take advantage of Wise's clear explanations and generous samples of customizable Java code.This book shows you how to: give computer game characters role-playing and decision-making skills; simulate evolution to find solutions to hard problems; develop machine-to-human text interactions for help desks, adventure games, computerized tutorials, and Web agents; guide machine tools for intelligent behavior, such as tool-path optimization and efficient sheet utilization; teach your computer to play strategy games; and, solve control problems, including the classic inverted-pole problem. With its own helpful Web site (and an author who answers e-mails), "Hands-On AI with Java" is the perfect starting point in artificial intelligence.

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From the Back Cover:

Demystify AI and Make It Work -- or Play!

* Give your robot uncanny abilities
* Build programs that work intelligently with humans
* Add smarts to computer games
* Program optimal path-finding for machining and robotics

LEARN ARTIFICIAL INTELLIGENCE WITH DO-IT-YOURSELF PROJECTS

Edwin Wise’' Hands-On AI with Java shows you how to put AI techniques to work in a wide variety of useful and entertaining ways.

Robot builders, hobbyists, game developers, automated-help-desk programmers, and even manufacturing engineers can take advantage of Wise’s clear explanations and generous samples of customizable Java code. This book shows you how to:

* Give computer game characters role-playing and decision-making skills
* Simulate evolution to find solutions to hard problems
* Develop machine-to-human text interactions for help desks, adventure games, computerized tutorials, and Web agents
* Guide machine tools for intelligent behavior, such as tool-path optimization and efficient sheet utilization
* Teach your computer to play strategy games
* Solve control problems, including the classic inverted-pole problem

With its own helpful Web site (and an author who answers e-mails), Hands-On AI with Java is the perfect starting point in artificial intelligence.

About the Author:

Edwin Wise is Vice President of Development and partner at Wittlock Engineering, LLC, Austin, Texas. His expertise and interests range from basic electronics and software development to microcontrollers, AI, and robots. He is the author of Applied Robotics; Applied Robotics II; and Animatronics: A Guide to Animated Holiday Displays. He lives in Austin.

"About this title" may belong to another edition of this title.

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